50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
namespace Server.Items
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{
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[FlippableAttribute( 0x27A8, 0x27F3 )]
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public class Bokuto : BaseSword
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{
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public override WeaponAbility PrimaryAbility => WeaponAbility.Feint;
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public override WeaponAbility SecondaryAbility => WeaponAbility.NerveStrike;
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public override int AosStrengthReq => 20;
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public override int AosMinDamage => 9;
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public override int AosMaxDamage => 11;
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public override int AosSpeed => 53;
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public override float MlSpeed => 2.00f;
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public override int OldStrengthReq => 20;
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public override int OldMinDamage => 9;
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public override int OldMaxDamage => 11;
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public override int OldSpeed => 53;
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public override int DefHitSound => 0x536;
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public override int DefMissSound => 0x23A;
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public override int InitMinHits => 25;
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public override int InitMaxHits => 50;
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[Constructible]
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public Bokuto() : base( 0x27A8 )
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{
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Weight = 7.0;
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}
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public Bokuto( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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