ModernUO/Scripts/Items/Weapons/SE Weapons/Nunchaku.cs
2018-09-14 08:41:38 -07:00

50 lines
1.2 KiB
C#

namespace Server.Items
{
[FlippableAttribute( 0x27AE, 0x27F9 )]
public class Nunchaku : BaseBashing
{
public override WeaponAbility PrimaryAbility => WeaponAbility.Block;
public override WeaponAbility SecondaryAbility => WeaponAbility.Feint;
public override int AosStrengthReq => 15;
public override int AosMinDamage => 11;
public override int AosMaxDamage => 13;
public override int AosSpeed => 47;
public override float MlSpeed => 2.50f;
public override int OldStrengthReq => 15;
public override int OldMinDamage => 11;
public override int OldMaxDamage => 13;
public override int OldSpeed => 47;
public override int DefHitSound => 0x535;
public override int DefMissSound => 0x239;
public override int InitMinHits => 40;
public override int InitMaxHits => 55;
[Constructible]
public Nunchaku() : base( 0x27AE )
{
Weight = 5.0;
}
public Nunchaku( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}