ModernUO/Scripts/Items/Weapons/SE Weapons/Tekagi.cs
2018-09-14 08:41:38 -07:00

55 lines
1.5 KiB
C#

namespace Server.Items
{
[FlippableAttribute( 0x27Ab, 0x27F6 )]
public class Tekagi : BaseKnife
{
public override WeaponAbility PrimaryAbility => WeaponAbility.DualWield;
public override WeaponAbility SecondaryAbility => WeaponAbility.TalonStrike;
public override int AosStrengthReq => 10;
public override int AosMinDamage => 10;
public override int AosMaxDamage => 12;
public override int AosSpeed => 53;
public override float MlSpeed => 2.00f;
public override int OldStrengthReq => 10;
public override int OldMinDamage => 10;
public override int OldMaxDamage => 12;
public override int OldSpeed => 53;
public override int DefHitSound => 0x238;
public override int DefMissSound => 0x232;
public override int InitMinHits => 35;
public override int InitMaxHits => 60;
public override SkillName DefSkill => SkillName.Fencing;
public override WeaponType DefType => WeaponType.Piercing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
[Constructible]
public Tekagi() : base( 0x27AB )
{
Weight = 5.0;
Layer = Layer.TwoHanded;
}
public Tekagi( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}