ModernUO/Scripts/Items/Weapons/SE Weapons/Tetsubo.cs
2018-09-14 08:41:38 -07:00

53 lines
1.4 KiB
C#

namespace Server.Items
{
[FlippableAttribute( 0x27A6, 0x27F1 )]
public class Tetsubo : BaseBashing
{
public override WeaponAbility PrimaryAbility => WeaponAbility.FrenziedWhirlwind;
public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow;
public override int AosStrengthReq => 35;
public override int AosMinDamage => 12;
public override int AosMaxDamage => 14;
public override int AosSpeed => 45;
public override float MlSpeed => 2.50f;
public override int OldStrengthReq => 35;
public override int OldMinDamage => 12;
public override int OldMaxDamage => 14;
public override int OldSpeed => 45;
public override int DefHitSound => 0x233;
public override int DefMissSound => 0x238;
public override int InitMinHits => 60;
public override int InitMaxHits => 65;
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
[Constructible]
public Tetsubo() : base( 0x27A6 )
{
Weight = 8.0;
Layer = Layer.TwoHanded;
}
public Tetsubo( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}