ModernUO/Scripts/Items/Weapons/Staves/GnarledStaff.cs
2018-09-14 08:41:38 -07:00

47 lines
1.2 KiB
C#

namespace Server.Items
{
[FlippableAttribute( 0x13F8, 0x13F9 )]
public class GnarledStaff : BaseStaff
{
public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow;
public override int AosStrengthReq => 20;
public override int AosMinDamage => 15;
public override int AosMaxDamage => 17;
public override int AosSpeed => 33;
public override float MlSpeed => 3.25f;
public override int OldStrengthReq => 20;
public override int OldMinDamage => 10;
public override int OldMaxDamage => 30;
public override int OldSpeed => 33;
public override int InitMinHits => 31;
public override int InitMaxHits => 50;
[Constructible]
public GnarledStaff() : base( 0x13F8 )
{
Weight = 3.0;
}
public GnarledStaff( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}