ModernUO/Scripts/Items/Weapons/Swords/Longsword.cs
2018-09-14 08:41:38 -07:00

50 lines
1.2 KiB
C#

namespace Server.Items
{
[FlippableAttribute( 0xF61, 0xF60 )]
public class Longsword : BaseSword
{
public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow;
public override int AosStrengthReq => 35;
public override int AosMinDamage => 15;
public override int AosMaxDamage => 16;
public override int AosSpeed => 30;
public override float MlSpeed => 3.50f;
public override int OldStrengthReq => 25;
public override int OldMinDamage => 5;
public override int OldMaxDamage => 33;
public override int OldSpeed => 35;
public override int DefHitSound => 0x237;
public override int DefMissSound => 0x23A;
public override int InitMinHits => 31;
public override int InitMaxHits => 110;
[Constructible]
public Longsword() : base( 0xF61 )
{
Weight = 7.0;
}
public Longsword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}