ModernUO/Scripts/Items/Weapons/Swords/VikingSword.cs
2018-09-14 08:41:38 -07:00

50 lines
1.3 KiB
C#

namespace Server.Items
{
[FlippableAttribute( 0x13B9, 0x13Ba )]
public class VikingSword : BaseSword
{
public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow;
public override int AosStrengthReq => 40;
public override int AosMinDamage => 15;
public override int AosMaxDamage => 17;
public override int AosSpeed => 28;
public override float MlSpeed => 3.75f;
public override int OldStrengthReq => 40;
public override int OldMinDamage => 6;
public override int OldMaxDamage => 34;
public override int OldSpeed => 30;
public override int DefHitSound => 0x237;
public override int DefMissSound => 0x23A;
public override int InitMinHits => 31;
public override int InitMaxHits => 100;
[Constructible]
public VikingSword() : base( 0x13B9 )
{
Weight = 6.0;
}
public VikingSword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}