50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
namespace Server.Items
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{
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[FlippableAttribute( 0x13B9, 0x13Ba )]
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public class VikingSword : BaseSword
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{
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public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow;
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public override int AosStrengthReq => 40;
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public override int AosMinDamage => 15;
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public override int AosMaxDamage => 17;
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public override int AosSpeed => 28;
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public override float MlSpeed => 3.75f;
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public override int OldStrengthReq => 40;
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public override int OldMinDamage => 6;
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public override int OldMaxDamage => 34;
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public override int OldSpeed => 30;
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public override int DefHitSound => 0x237;
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public override int DefMissSound => 0x23A;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 100;
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[Constructible]
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public VikingSword() : base( 0x13B9 )
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{
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Weight = 6.0;
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}
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public VikingSword( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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