ModernUO/Scripts/Mobiles/Animals/Bears/BrownBear.cs
2018-09-14 08:41:38 -07:00

66 lines
1.5 KiB
C#

namespace Server.Mobiles
{
public class BrownBear : BaseCreature
{
public override string CorpseName => "a bear corpse";
public override string DefaultName => "a brown bear";
[Constructible]
public BrownBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 167;
BaseSoundID = 0xA3;
SetStr( 76, 100 );
SetDex( 26, 45 );
SetInt( 23, 47 );
SetHits( 46, 60 );
SetMana( 0 );
SetDamage( 6, 12 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 20, 30 );
SetResistance( ResistanceType.Cold, 15, 20 );
SetResistance( ResistanceType.Poison, 10, 15 );
SetSkill( SkillName.MagicResist, 25.1, 35.0 );
SetSkill( SkillName.Tactics, 40.1, 60.0 );
SetSkill( SkillName.Wrestling, 40.1, 60.0 );
Fame = 450;
Karma = 0;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 41.1;
}
public override int Meat => 1;
public override int Hides => 12;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Bear;
public BrownBear( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}