ModernUO/Scripts/Mobiles/Animals/Cows/Bull.cs
2018-09-14 08:41:38 -07:00

68 lines
1.5 KiB
C#

namespace Server.Mobiles
{
public class Bull : BaseCreature
{
public override string CorpseName => "a bull corpse";
public override string DefaultName => "a bull";
[Constructible]
public Bull() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = Utility.RandomList( 0xE8, 0xE9 );
BaseSoundID = 0x64;
if ( 0.5 >= Utility.RandomDouble() )
Hue = 0x901;
SetStr( 77, 111 );
SetDex( 56, 75 );
SetInt( 47, 75 );
SetHits( 50, 64 );
SetMana( 0 );
SetDamage( 4, 9 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Cold, 10, 15 );
SetSkill( SkillName.MagicResist, 17.6, 25.0 );
SetSkill( SkillName.Tactics, 67.6, 85.0 );
SetSkill( SkillName.Wrestling, 40.1, 57.5 );
Fame = 600;
Karma = 0;
VirtualArmor = 28;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 71.1;
}
public override int Meat => 10;
public override int Hides => 15;
public override FoodType FavoriteFood => FoodType.GrainsAndHay;
public override PackInstinct PackInstinct => PackInstinct.Bull;
public Bull(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}