70 lines
1.6 KiB
C#
70 lines
1.6 KiB
C#
namespace Server.Mobiles
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{
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public class Alligator : BaseCreature
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{
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public override string CorpseName => "an alligator corpse";
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public override string DefaultName => "an alligator";
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[Constructible]
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public Alligator() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 0xCA;
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BaseSoundID = 660;
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SetStr( 76, 100 );
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SetDex( 6, 25 );
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SetInt( 11, 20 );
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SetHits( 46, 60 );
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SetStam( 46, 65 );
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SetMana( 0 );
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SetDamage( 5, 15 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 25, 35 );
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SetResistance( ResistanceType.Fire, 5, 10 );
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SetResistance( ResistanceType.Poison, 5, 10 );
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SetSkill( SkillName.MagicResist, 25.1, 40.0 );
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SetSkill( SkillName.Tactics, 40.1, 60.0 );
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SetSkill( SkillName.Wrestling, 40.1, 60.0 );
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Fame = 600;
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Karma = -600;
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VirtualArmor = 30;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 47.1;
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}
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public override int Meat => 1;
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public override int Hides => 12;
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public override HideType HideType => HideType.Spined;
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public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
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public Alligator(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if ( BaseSoundID == 0x5A )
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BaseSoundID = 660;
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}
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}
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}
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