ModernUO/Scripts/Mobiles/Animals/Town Critters/Dog.cs
2018-09-14 08:41:38 -07:00

64 lines
1.3 KiB
C#

namespace Server.Mobiles
{
public class Dog : BaseCreature
{
public override string CorpseName => "a dog corpse";
public override string DefaultName => "a dog";
[Constructible]
public Dog() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 0xD9;
Hue = Utility.RandomAnimalHue();
BaseSoundID = 0x85;
SetStr( 27, 37 );
SetDex( 28, 43 );
SetInt( 29, 37 );
SetHits( 17, 22 );
SetMana( 0 );
SetDamage( 4, 7 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 10, 15 );
SetSkill( SkillName.MagicResist, 22.1, 47.0 );
SetSkill( SkillName.Tactics, 19.2, 31.0 );
SetSkill( SkillName.Wrestling, 19.2, 31.0 );
Fame = 0;
Karma = 300;
VirtualArmor = 12;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -15.3;
}
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Canine;
public Dog(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}