113 lines
2.6 KiB
C#
113 lines
2.6 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class FleshRenderer : BaseCreature
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{
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public override string CorpseName => "a fleshrenderer corpse";
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public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.ParalyzingBlow;
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public override bool IgnoreYoungProtection => Core.ML;
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public override string DefaultName => "a fleshrenderer";
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[Constructible]
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public FleshRenderer() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 315;
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SetStr( 401, 460 );
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SetDex( 201, 210 );
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SetInt( 221, 260 );
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SetHits( 4500 );
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SetDamage( 16, 20 );
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SetDamageType( ResistanceType.Physical, 80 );
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SetDamageType( ResistanceType.Poison, 20 );
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SetResistance( ResistanceType.Physical, 80, 90 );
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SetResistance( ResistanceType.Fire, 50, 60 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetResistance( ResistanceType.Poison, 100 );
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SetResistance( ResistanceType.Energy, 70, 80 );
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SetSkill( SkillName.DetectHidden, 80.0 );
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SetSkill( SkillName.MagicResist, 155.1, 160.0 );
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SetSkill( SkillName.Meditation, 100.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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SetSkill( SkillName.Wrestling, 90.1, 100.0 );
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Fame = 23000;
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Karma = -23000;
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VirtualArmor = 24;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 2 );
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) )
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DemonKnight.DistributeArtifact( this );
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}
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public override bool AutoDispel => true;
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool AreaPeaceImmune => Core.SE;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel => 1;
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public override int GetAttackSound()
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{
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return 0x34C;
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}
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public override int GetHurtSound()
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{
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return 0x354;
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}
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public override int GetAngerSound()
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{
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return 0x34C;
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}
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public override int GetIdleSound()
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{
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return 0x34C;
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}
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public override int GetDeathSound()
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{
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return 0x354;
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}
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public FleshRenderer( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( BaseSoundID == 660 )
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BaseSoundID = -1;
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}
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}
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}
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