89 lines
2.3 KiB
C#
89 lines
2.3 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class Impaler : BaseCreature
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{
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public override string CorpseName => "an impaler corpse";
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public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
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public override bool IgnoreYoungProtection => Core.ML;
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[Constructible]
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public Impaler() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "impaler" );
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Body = 306;
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BaseSoundID = 0x2A7;
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SetStr( 190 );
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SetDex( 45 );
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SetInt( 190 );
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SetHits( 5000 );
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SetDamage( 31, 35 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 90 );
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SetResistance( ResistanceType.Fire, 60 );
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SetResistance( ResistanceType.Cold, 75 );
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SetResistance( ResistanceType.Poison, 60 );
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SetResistance( ResistanceType.Energy, 100 );
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SetSkill( SkillName.DetectHidden, 80.0 );
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SetSkill( SkillName.Meditation, 120.0 );
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SetSkill( SkillName.Poisoning, 160.0 );
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SetSkill( SkillName.MagicResist, 100.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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SetSkill( SkillName.Wrestling, 80.0 );
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Fame = 24000;
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Karma = -24000;
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VirtualArmor = 49;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 2 );
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) )
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DemonKnight.DistributeArtifact( this );
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}
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public override bool AutoDispel => true;
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool AreaPeaceImmune => Core.SE;
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public override Poison PoisonImmune => Poison.Lethal;
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public override Poison HitPoison => (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
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public override int TreasureMapLevel => 1;
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public Impaler( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( BaseSoundID == 1200 )
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BaseSoundID = 0x2A7;
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}
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}
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}
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