65 lines
1.5 KiB
C#
65 lines
1.5 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class Ravager : BaseCreature
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{
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public override string CorpseName => "a ravager corpse";
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public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.CrushingBlow;
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public override string DefaultName => "a ravager";
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[Constructible]
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public Ravager() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 314;
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BaseSoundID = 357;
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SetStr( 251, 275 );
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SetDex( 101, 125 );
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SetInt( 66, 90 );
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SetHits( 161, 175 );
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SetDamage( 15, 20 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 50, 60 );
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SetResistance( ResistanceType.Fire, 50, 60 );
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SetResistance( ResistanceType.Cold, 60, 70 );
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SetResistance( ResistanceType.Poison, 30, 40 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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SetSkill( SkillName.MagicResist, 50.1, 75.0 );
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SetSkill( SkillName.Tactics, 75.1, 100.0 );
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SetSkill( SkillName.Wrestling, 70.1, 90.0 );
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 54;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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}
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public Ravager( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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