ModernUO/Scripts/Mobiles/Monsters/Ants/RedSolenWorker.cs
2018-09-14 08:41:38 -07:00

109 lines
2.2 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class RedSolenWorker : BaseCreature
{
public override string CorpseName => "a solen worker corpse";
public override string DefaultName => "a red solen worker";
[Constructible]
public RedSolenWorker() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 781;
BaseSoundID = 959;
SetStr( 96, 120 );
SetDex( 81, 105 );
SetInt( 36, 60 );
SetHits( 58, 72 );
SetDamage( 5, 7 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.MagicResist, 60.0 );
SetSkill( SkillName.Tactics, 65.0 );
SetSkill( SkillName.Wrestling, 60.0 );
Fame = 1500;
Karma = -1500;
VirtualArmor = 28;
PackGold( Utility.Random( 100, 180 ) );
SolenHelper.PackPicnicBasket( this );
PackItem( new ZoogiFungus() );
}
public override int GetAngerSound()
{
return 0x269;
}
public override int GetIdleSound()
{
return 0x269;
}
public override int GetAttackSound()
{
return 0x186;
}
public override int GetHurtSound()
{
return 0x1BE;
}
public override int GetDeathSound()
{
return 0x8E;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 2 ) );
}
public override bool IsEnemy( Mobile m )
{
if ( SolenHelper.CheckRedFriendship( m ) )
return false;
else
return base.IsEnemy( m );
}
public override void OnDamage( int amount, Mobile from, bool willKill )
{
SolenHelper.OnRedDamage( from );
base.OnDamage( amount, from, willKill );
}
public RedSolenWorker( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}