73 lines
1.8 KiB
C#
73 lines
1.8 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class GiantBlackWidow : BaseCreature
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{
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public override string CorpseName => "a giant black widow spider corpse";
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public override string DefaultName => "a giant black wide";
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[Constructible]
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public GiantBlackWidow() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 0x9D;
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BaseSoundID = 0x388; // TODO: validate
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SetStr( 76, 100 );
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SetDex( 96, 115 );
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SetInt( 36, 60 );
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SetHits( 46, 60 );
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SetDamage( 5, 17 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 20, 30 );
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SetResistance( ResistanceType.Fire, 10, 20 );
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SetResistance( ResistanceType.Cold, 10, 20 );
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SetResistance( ResistanceType.Poison, 50, 60 );
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SetResistance( ResistanceType.Energy, 10, 20 );
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SetSkill( SkillName.Anatomy, 30.3, 75.0 );
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SetSkill( SkillName.Poisoning, 60.1, 80.0 );
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SetSkill( SkillName.MagicResist, 45.1, 60.0 );
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SetSkill( SkillName.Tactics, 65.1, 80.0 );
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SetSkill( SkillName.Wrestling, 70.1, 85.0 );
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 24;
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PackItem( new SpidersSilk( 5 ) );
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PackItem( new LesserPoisonPotion() );
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PackItem( new LesserPoisonPotion() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override FoodType FavoriteFood => FoodType.Meat;
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public override Poison PoisonImmune => Poison.Deadly;
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public override Poison HitPoison => Poison.Deadly;
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public GiantBlackWidow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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