ModernUO/Scripts/Mobiles/Monsters/Elemental/Magic/PoisonElemental.cs
2018-09-14 08:41:38 -07:00

81 lines
2.1 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class PoisonElemental : BaseCreature
{
public override string CorpseName => "a poison elementals corpse";
public override string DefaultName => "a poison elemental";
[Constructible]
public PoisonElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 162;
BaseSoundID = 263;
SetStr( 426, 515 );
SetDex( 166, 185 );
SetInt( 361, 435 );
SetHits( 256, 309 );
SetDamage( 12, 18 );
SetDamageType( ResistanceType.Physical, 10 );
SetDamageType( ResistanceType.Poison, 90 );
SetResistance( ResistanceType.Physical, 60, 70 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 20, 30 );
SetResistance( ResistanceType.Poison, 100 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.EvalInt, 80.1, 95.0 );
SetSkill( SkillName.Magery, 80.1, 95.0 );
SetSkill( SkillName.Meditation, 80.2, 120.0 );
SetSkill( SkillName.Poisoning, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 85.2, 115.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.Wrestling, 70.1, 90.0 );
Fame = 12500;
Karma = -12500;
VirtualArmor = 70;
PackItem( new Nightshade( 4 ) );
PackItem( new LesserPoisonPotion() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Rich );
AddLoot( LootPack.MedScrolls );
}
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override double HitPoisonChance => 0.75;
public override int TreasureMapLevel => 5;
public PoisonElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}