ModernUO/Scripts/Mobiles/Monsters/Humanoid/Magic/AncientLich.cs
2018-09-14 08:46:14 -07:00

103 lines
2.5 KiB
C#

namespace Server.Mobiles
{
public class AncientLich : BaseCreature
{
public override string CorpseName => "an ancient lich's corpse";
[Constructible]
public AncientLich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "ancient lich" );
Body = 78;
BaseSoundID = 412;
SetStr( 216, 305 );
SetDex( 96, 115 );
SetInt( 966, 1045 );
SetHits( 560, 595 );
SetDamage( 15, 27 );
SetDamageType( ResistanceType.Physical, 20 );
SetDamageType( ResistanceType.Cold, 40 );
SetDamageType( ResistanceType.Energy, 40 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 25, 30 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 50, 60 );
SetResistance( ResistanceType.Energy, 25, 30 );
SetSkill( SkillName.EvalInt, 120.1, 130.0 );
SetSkill( SkillName.Magery, 120.1, 130.0 );
SetSkill( SkillName.Meditation, 100.1, 101.0 );
SetSkill( SkillName.Poisoning, 100.1, 101.0 );
SetSkill( SkillName.MagicResist, 175.2, 200.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
SetSkill( SkillName.Wrestling, 75.1, 100.0 );
SetSkill( SkillName.Necromancy, 120.1, 130.0 );
SetSkill( SkillName.SpiritSpeak, 120.1, 130.0 );
Fame = 23000;
Karma = -23000;
VirtualArmor = 60;
PackNecroReg( 30, 275 );
}
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override int GetIdleSound()
{
return 0x19D;
}
public override int GetAngerSound()
{
return 0x175;
}
public override int GetDeathSound()
{
return 0x108;
}
public override int GetAttackSound()
{
return 0xE2;
}
public override int GetHurtSound()
{
return 0x28B;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 3 );
AddLoot( LootPack.MedScrolls, 2 );
}
public override bool Unprovokable => true;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 5;
public AncientLich( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}