ModernUO/Scripts/Mobiles/Monsters/Humanoid/Magic/Daemon.cs
2018-09-14 08:41:38 -07:00

79 lines
2 KiB
C#

using Server.Factions;
namespace Server.Mobiles
{
public class Daemon : BaseCreature
{
public override string CorpseName => "a daemon corpse";
public override double DispelDifficulty => 125.0;
public override double DispelFocus => 45.0;
public override Faction FactionAllegiance => Shadowlords.Instance;
public override Ethics.Ethic EthicAllegiance => Ethics.Ethic.Evil;
[Constructible]
public Daemon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "daemon" );
Body = 9;
BaseSoundID = 357;
SetStr( 476, 505 );
SetDex( 76, 95 );
SetInt( 301, 325 );
SetHits( 286, 303 );
SetDamage( 7, 14 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 45, 60 );
SetResistance( ResistanceType.Fire, 50, 60 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.EvalInt, 70.1, 80.0 );
SetSkill( SkillName.Magery, 70.1, 80.0 );
SetSkill( SkillName.MagicResist, 85.1, 95.0 );
SetSkill( SkillName.Tactics, 70.1, 80.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
Fame = 15000;
Karma = -15000;
VirtualArmor = 58;
ControlSlots = Core.SE ? 4 : 5;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average, 2 );
AddLoot( LootPack.MedScrolls, 2 );
}
public override bool CanRummageCorpses => true;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel => 4;
public override int Meat => 1;
public override bool CanFly => true;
public Daemon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}