118 lines
2.8 KiB
C#
118 lines
2.8 KiB
C#
using System.Collections;
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namespace Server.Mobiles
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{
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public class Succubus : BaseCreature
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{
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public override string CorpseName => "a succubus corpse";
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public override string DefaultName => "a succubus";
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[Constructible]
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public Succubus () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 149;
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BaseSoundID = 0x4B0;
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SetStr( 488, 620 );
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SetDex( 121, 170 );
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SetInt( 498, 657 );
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SetHits( 312, 353 );
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SetDamage( 18, 28 );
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SetDamageType( ResistanceType.Physical, 75 );
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SetDamageType( ResistanceType.Energy, 25 );
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SetResistance( ResistanceType.Physical, 80, 90 );
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SetResistance( ResistanceType.Fire, 70, 80 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 50, 60 );
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SetResistance( ResistanceType.Energy, 50, 60 );
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SetSkill( SkillName.EvalInt, 90.1, 100.0 );
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SetSkill( SkillName.Magery, 99.1, 100.0 );
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SetSkill( SkillName.Meditation, 90.1, 100.0 );
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SetSkill( SkillName.MagicResist, 100.5, 150.0 );
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SetSkill( SkillName.Tactics, 80.1, 90.0 );
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SetSkill( SkillName.Wrestling, 80.1, 90.0 );
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Fame = 24000;
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Karma = -24000;
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VirtualArmor = 80;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 2 );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override int Meat => 1;
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public override int TreasureMapLevel => 5;
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public void DrainLife()
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{
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ArrayList list = new ArrayList();
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foreach ( Mobile m in GetMobilesInRange( 2 ) )
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{
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if ( m == this || !CanBeHarmful( m ) )
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continue;
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if ( m is BaseCreature creature && (creature.Controlled || creature.Summoned || creature.Team != Team) )
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list.Add( m );
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else if ( m.Player )
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list.Add( m );
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}
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foreach ( Mobile m in list )
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{
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DoHarmful( m );
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m.FixedParticles( 0x374A, 10, 15, 5013, 0x496, 0, EffectLayer.Waist );
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m.PlaySound( 0x231 );
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//m.SendMessage( "You feel the life drain out of you!" );
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int toDrain = Utility.RandomMinMax( 10, 40 );
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Hits += toDrain;
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m.Damage( toDrain, this );
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}
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}
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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if ( 0.1 >= Utility.RandomDouble() )
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DrainLife();
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}
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public override void OnGotMeleeAttack( Mobile attacker )
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{
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base.OnGotMeleeAttack( attacker );
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if ( 0.1 >= Utility.RandomDouble() )
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DrainLife();
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}
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public Succubus( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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