ModernUO/Scripts/Mobiles/Monsters/Humanoid/Melee/ChaosDaemon.cs
2018-09-14 08:41:38 -07:00

67 lines
1.6 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class ChaosDaemon : BaseCreature
{
public override string CorpseName => "a chaos daemon corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.CrushingBlow;
public override string DefaultName => "a chaos daemon";
[Constructible]
public ChaosDaemon() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 792;
BaseSoundID = 0x3E9;
SetStr( 106, 130 );
SetDex( 171, 200 );
SetInt( 56, 80 );
SetHits( 91, 110 );
SetDamage( 12, 17 );
SetDamageType( ResistanceType.Physical, 85 );
SetDamageType( ResistanceType.Fire, 15 );
SetResistance( ResistanceType.Physical, 50, 60 );
SetResistance( ResistanceType.Fire, 60, 70 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.MagicResist, 85.1, 95.0 );
SetSkill( SkillName.Tactics, 70.1, 80.0 );
SetSkill( SkillName.Wrestling, 95.1, 100.0 );
Fame = 3000;
Karma = -4000;
VirtualArmor = 15;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
}
public ChaosDaemon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}