ModernUO/Scripts/Mobiles/Monsters/Humanoid/Melee/KhaldunSummoner.cs
2018-09-14 12:56:58 -07:00

140 lines
3.2 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class KhaldunSummoner : BaseCreature
{
public override bool ClickTitle => false;
public override bool ShowFameTitle => false;
public override string DefaultName => "Zealot of Khaldun";
[Constructible]
public KhaldunSummoner():base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 0x190;
Title = "the Summoner";
SetStr( 351, 400 );
SetDex( 101, 150 );
SetInt( 502, 700 );
SetHits( 421, 480 );
SetDamage( 5, 15 );
SetDamageType( ResistanceType.Physical, 75 );
SetDamageType( ResistanceType.Cold, 25 );
SetResistance( ResistanceType.Physical, 35, 40 );
SetResistance( ResistanceType.Fire, 25, 30 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.Wrestling, 90.1, 100.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 90.1, 100.0 );
SetSkill( SkillName.Magery, 90.1, 100.0 );
SetSkill( SkillName.EvalInt, 100.0 );
SetSkill( SkillName.Meditation, 120.1, 130.0 );
VirtualArmor = 36;
Fame = 10000;
Karma = -10000;
LeatherGloves gloves = new LeatherGloves();
gloves.Hue = 0x66D;
AddItem( gloves );
BoneHelm helm = new BoneHelm();
helm.Hue = 0x835;
AddItem( helm );
Necklace necklace = new Necklace();
necklace.Hue = 0x66D;
AddItem( necklace );
Cloak cloak = new Cloak();
cloak.Hue = 0x66D;
AddItem( cloak );
Kilt kilt = new Kilt();
kilt.Hue = 0x66D;
AddItem( kilt );
Sandals sandals = new Sandals();
sandals.Hue = 0x66D;
AddItem( sandals );
}
public override int GetIdleSound()
{
return 0x184;
}
public override int GetAngerSound()
{
return 0x286;
}
public override int GetDeathSound()
{
return 0x288;
}
public override int GetHurtSound()
{
return 0x19F;
}
public override bool AlwaysMurderer => true;
public override bool Unprovokable => true;
public KhaldunSummoner( Serial serial ) : base( serial )
{
}
public override bool OnBeforeDeath()
{
BoneMagi rm = new BoneMagi();
rm.Team = Team;
rm.Combatant = Combatant;
rm.NoKillAwards = true;
if ( rm.Backpack == null )
{
Backpack pack = new Backpack();
pack.Movable = false;
rm.AddItem( pack );
}
for ( int i = 0; i < 2; i++ )
{
LootPack.FilthyRich.Generate( this, rm.Backpack, true, LootPack.GetLuckChanceForKiller( this ) );
LootPack.FilthyRich.Generate( this, rm.Backpack, false, LootPack.GetLuckChanceForKiller( this ) );
}
Effects.PlaySound(this, Map, GetDeathSound());
Effects.SendLocationEffect( Location, Map, 0x3709, 30, 10, 0x835, 0 );
rm.MoveToWorld( Location, Map );
Delete();
return false;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}