ModernUO/Scripts/Mobiles/Monsters/Humanoid/Melee/Moloch.cs
2018-09-14 08:41:38 -07:00

65 lines
1.5 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Moloch : BaseCreature
{
public override string CorpseName => "a moloch corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ConcussionBlow;
public override string DefaultName => "a moloch";
[Constructible]
public Moloch() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 0x311;
BaseSoundID = 0x300;
SetStr( 331, 360 );
SetDex( 66, 85 );
SetInt( 41, 65 );
SetHits( 171, 200 );
SetDamage( 15, 23 );
SetResistance( ResistanceType.Physical, 60, 70 );
SetResistance( ResistanceType.Fire, 60, 70 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.MagicResist, 65.1, 75.0 );
SetSkill( SkillName.Tactics, 75.1, 90.0 );
SetSkill( SkillName.Wrestling, 70.1, 90.0 );
Fame = 7500;
Karma = -7500;
VirtualArmor = 32;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
}
public override Poison PoisonImmune => Poison.Regular;
public Moloch( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}