156 lines
4.1 KiB
C#
156 lines
4.1 KiB
C#
using System;
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using Server.Items;
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using Server.Misc;
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namespace Server.Mobiles
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{
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public class OrcBomber : BaseCreature
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{
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public override string CorpseName => "an orcish corpse";
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public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
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public override string DefaultName => "an orc bomber";
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[Constructible]
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public OrcBomber() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 182;
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BaseSoundID = 0x45A;
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SetStr( 147, 215 );
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SetDex( 91, 115 );
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SetInt( 61, 85 );
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SetHits( 95, 123 );
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SetDamage( 1, 8 );
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SetDamageType( ResistanceType.Physical, 75 );
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SetDamageType( ResistanceType.Fire, 25 );
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SetResistance( ResistanceType.Physical, 25, 35 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 15, 25 );
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SetResistance( ResistanceType.Poison, 15, 20 );
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SetResistance( ResistanceType.Energy, 25, 30 );
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SetSkill( SkillName.MagicResist, 70.1, 85.0 );
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SetSkill( SkillName.Swords, 60.1, 85.0 );
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SetSkill( SkillName.Tactics, 75.1, 90.0 );
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SetSkill( SkillName.Wrestling, 60.1, 85.0 );
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 30;
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PackItem( new SulfurousAsh( Utility.RandomMinMax( 6, 10 ) ) );
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PackItem( new MandrakeRoot( Utility.RandomMinMax( 6, 10 ) ) );
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PackItem( new BlackPearl( Utility.RandomMinMax( 6, 10 ) ) );
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PackItem( new MortarPestle() );
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PackItem( new LesserExplosionPotion() );
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if ( 0.2 > Utility.RandomDouble() )
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PackItem( new BolaBall() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Meager );
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}
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public override bool CanRummageCorpses => true;
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public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
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public override bool IsEnemy( Mobile m )
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{
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if ( m.Player && m.FindItemOnLayer( Layer.Helm ) is OrcishKinMask )
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return false;
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return base.IsEnemy( m );
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}
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public override void AggressiveAction( Mobile aggressor, bool criminal )
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{
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base.AggressiveAction( aggressor, criminal );
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Item item = aggressor.FindItemOnLayer( Layer.Helm );
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if ( item is OrcishKinMask )
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{
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AOS.Damage( aggressor, 50, 0, 100, 0, 0, 0 );
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item.Delete();
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aggressor.FixedParticles( 0x36BD, 20, 10, 5044, EffectLayer.Head );
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aggressor.PlaySound( 0x307 );
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}
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}
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private DateTime m_NextBomb;
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private int m_Thrown;
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public override void OnActionCombat()
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{
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Mobile combatant = Combatant;
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if ( combatant == null || combatant.Deleted || combatant.Map != Map || !InRange( combatant, 12 ) || !CanBeHarmful( combatant ) || !InLOS( combatant ) )
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return;
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if ( DateTime.UtcNow >= m_NextBomb )
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{
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ThrowBomb( combatant );
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m_Thrown++;
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if ( 0.75 >= Utility.RandomDouble() && (m_Thrown % 2) == 1 ) // 75% chance to quickly throw another bomb
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m_NextBomb = DateTime.UtcNow + TimeSpan.FromSeconds( 3.0 );
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else
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m_NextBomb = DateTime.UtcNow + TimeSpan.FromSeconds( 5.0 + (10.0 * Utility.RandomDouble()) ); // 5-15 seconds
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}
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}
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public void ThrowBomb( Mobile m )
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{
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DoHarmful( m );
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MovingParticles( m, 0x1C19, 1, 0, false, true, 0, 0, 9502, 6014, 0x11D, EffectLayer.Waist, 0 );
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new InternalTimer( m, this ).Start();
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}
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private class InternalTimer : Timer
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{
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private Mobile m_Mobile, m_From;
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public InternalTimer( Mobile m, Mobile from ) : base( TimeSpan.FromSeconds( 1.0 ) )
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{
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m_Mobile = m;
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m_From = from;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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m_Mobile.PlaySound( 0x11D );
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AOS.Damage( m_Mobile, m_From, Utility.RandomMinMax( 10, 20 ), 0, 100, 0, 0, 0 );
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}
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}
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public OrcBomber( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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