69 lines
1.6 KiB
C#
69 lines
1.6 KiB
C#
using Server.Misc;
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namespace Server.Mobiles
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{
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public class Ratman : BaseCreature
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{
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public override string CorpseName => "a ratman's corpse";
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public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
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[Constructible]
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public Ratman() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "ratman" );
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Body = 42;
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BaseSoundID = 437;
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SetStr( 96, 120 );
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SetDex( 81, 100 );
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SetInt( 36, 60 );
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SetHits( 58, 72 );
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SetDamage( 4, 5 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 25, 30 );
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SetResistance( ResistanceType.Fire, 10, 20 );
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SetResistance( ResistanceType.Cold, 10, 20 );
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SetResistance( ResistanceType.Poison, 10, 20 );
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SetResistance( ResistanceType.Energy, 10, 20 );
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SetSkill( SkillName.MagicResist, 35.1, 60.0 );
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SetSkill( SkillName.Tactics, 50.1, 75.0 );
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SetSkill( SkillName.Wrestling, 50.1, 75.0 );
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Fame = 1500;
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Karma = -1500;
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VirtualArmor = 28;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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// TODO: weapon, misc
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}
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public override bool CanRummageCorpses => true;
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public override int Hides => 8;
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public override HideType HideType => HideType.Spined;
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public Ratman( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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