194 lines
4.6 KiB
C#
194 lines
4.6 KiB
C#
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
public class ExodusMinion : BaseCreature
|
|
{
|
|
public override string CorpseName => "a minion's corpse";
|
|
private bool m_FieldActive;
|
|
public bool FieldActive => m_FieldActive;
|
|
public bool CanUseField // TODO: an OSI bug prevents to verify this
|
|
=> Hits >= HitsMax * 9 / 10;
|
|
|
|
public override bool IsScaredOfScaryThings => false;
|
|
public override bool IsScaryToPets => true;
|
|
|
|
public override string DefaultName => "an exodus minion";
|
|
|
|
[Constructible]
|
|
public ExodusMinion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
|
{
|
|
Body = 0x2F5;
|
|
|
|
SetStr( 851, 950 );
|
|
SetDex( 71, 80 );
|
|
SetInt( 61, 90 );
|
|
|
|
SetHits( 511, 570 );
|
|
|
|
SetDamage( 16, 22 );
|
|
|
|
SetResistance( ResistanceType.Physical, 60, 70 );
|
|
SetResistance( ResistanceType.Fire, 40, 50 );
|
|
SetResistance( ResistanceType.Cold, 15, 25);
|
|
SetResistance( ResistanceType.Poison, 15, 25 );
|
|
SetResistance( ResistanceType.Energy, 15, 25 );
|
|
|
|
SetSkill( SkillName.MagicResist, 90.1, 100.0 );
|
|
SetSkill( SkillName.Tactics, 90.1, 100.0 );
|
|
SetSkill( SkillName.Wrestling, 90.1, 100.0 );
|
|
|
|
Fame = 18000;
|
|
Karma = -18000;
|
|
VirtualArmor = 65;
|
|
|
|
PackItem( new PowerCrystal() );
|
|
PackItem( new ArcaneGem() );
|
|
PackItem( new ClockworkAssembly() );
|
|
|
|
switch( Utility.Random( 3 ) )
|
|
{
|
|
case 0: PackItem( new PowerCrystal() ); break;
|
|
case 1: PackItem( new ArcaneGem() ); break;
|
|
case 2: PackItem( new ClockworkAssembly() ); break;
|
|
}
|
|
|
|
m_FieldActive = CanUseField;
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot( LootPack.Average );
|
|
AddLoot( LootPack.Rich );
|
|
}
|
|
|
|
public override bool AutoDispel => true;
|
|
public override bool BardImmune => !Core.AOS;
|
|
public override Poison PoisonImmune => Poison.Lethal;
|
|
|
|
public override int GetIdleSound()
|
|
{
|
|
return 0x218;
|
|
}
|
|
|
|
public override int GetAngerSound()
|
|
{
|
|
return 0x26C;
|
|
}
|
|
|
|
public override int GetDeathSound()
|
|
{
|
|
return 0x211;
|
|
}
|
|
|
|
public override int GetAttackSound()
|
|
{
|
|
return 0x232;
|
|
}
|
|
|
|
public override int GetHurtSound()
|
|
{
|
|
return 0x140;
|
|
}
|
|
|
|
public override void AlterMeleeDamageFrom( Mobile from, ref int damage )
|
|
{
|
|
if ( m_FieldActive )
|
|
damage = 0; // no melee damage when the field is up
|
|
}
|
|
|
|
public override void AlterSpellDamageFrom( Mobile from, ref int damage )
|
|
{
|
|
if ( !m_FieldActive )
|
|
damage = 0; // no spell damage when the field is down
|
|
}
|
|
|
|
public override void OnDamagedBySpell( Mobile from )
|
|
{
|
|
if ( from != null && from.Alive && 0.4 > Utility.RandomDouble() )
|
|
{
|
|
SendEBolt( from );
|
|
}
|
|
|
|
if ( !m_FieldActive )
|
|
{
|
|
// should there be an effect when spells nullifying is on?
|
|
FixedParticles( 0, 10, 0, 0x2522, EffectLayer.Waist );
|
|
}
|
|
else if ( m_FieldActive && !CanUseField )
|
|
{
|
|
m_FieldActive = false;
|
|
|
|
// TODO: message and effect when field turns down; cannot be verified on OSI due to a bug
|
|
FixedParticles( 0x3735, 1, 30, 0x251F, EffectLayer.Waist );
|
|
}
|
|
}
|
|
|
|
public override void OnGotMeleeAttack( Mobile attacker )
|
|
{
|
|
base.OnGotMeleeAttack( attacker );
|
|
|
|
if ( m_FieldActive )
|
|
{
|
|
FixedParticles( 0x376A, 20, 10, 0x2530, EffectLayer.Waist );
|
|
|
|
PlaySound( 0x2F4 );
|
|
|
|
attacker.SendAsciiMessage( "Your weapon cannot penetrate the creature's magical barrier" );
|
|
}
|
|
|
|
if ( attacker != null && attacker.Alive && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble() )
|
|
{
|
|
SendEBolt( attacker );
|
|
}
|
|
}
|
|
|
|
public override void OnThink()
|
|
{
|
|
base.OnThink();
|
|
|
|
// TODO: an OSI bug prevents to verify if the field can regenerate or not
|
|
if ( !m_FieldActive && !IsHurt() )
|
|
m_FieldActive = true;
|
|
}
|
|
|
|
public override bool Move( Direction d )
|
|
{
|
|
bool move = base.Move( d );
|
|
|
|
if ( move && m_FieldActive && Combatant != null )
|
|
FixedParticles( 0, 10, 0, 0x2530, EffectLayer.Waist );
|
|
|
|
return move;
|
|
}
|
|
|
|
public void SendEBolt( Mobile to )
|
|
{
|
|
MovingParticles( to, 0x379F, 7, 0, false, true, 0xBE3, 0xFCB, 0x211 );
|
|
to.PlaySound( 0x229 );
|
|
DoHarmful( to );
|
|
AOS.Damage( to, this, 50, 0, 0, 0, 0, 100 );
|
|
}
|
|
|
|
public ExodusMinion( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
writer.Write( (int) 0 );
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
int version = reader.ReadInt();
|
|
|
|
m_FieldActive = CanUseField;
|
|
|
|
if ( Name == "Exodus Minion" )
|
|
Name = null;
|
|
}
|
|
}
|
|
}
|