126 lines
2.9 KiB
C#
126 lines
2.9 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class JukaWarrior : BaseCreature
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{
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public override string CorpseName => "a jukan corpse";
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public override string DefaultName => "a juka warrior";
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[Constructible]
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public JukaWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 764;
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SetStr( 251, 350 );
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SetDex( 61, 80 );
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SetInt( 101, 150 );
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SetHits( 151, 210 );
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SetDamage( 7, 9 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 40, 50 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 25, 35 );
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SetResistance( ResistanceType.Poison, 10, 20 );
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SetResistance( ResistanceType.Energy, 10, 20 );
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SetSkill( SkillName.Anatomy, 80.1, 90.0 );
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SetSkill( SkillName.Fencing, 80.1, 90.0 );
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SetSkill( SkillName.Macing, 80.1, 90.0 );
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SetSkill( SkillName.MagicResist, 120.1, 130.0 );
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SetSkill( SkillName.Swords, 80.1, 90.0 );
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SetSkill( SkillName.Tactics, 80.1, 90.0 );
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SetSkill( SkillName.Wrestling, 80.1, 90.0 );
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Fame = 10000;
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Karma = -10000;
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VirtualArmor = 22;
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if ( Utility.RandomDouble() < 0.1 )
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PackItem( new ArcaneGem() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Meager );
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AddLoot( LootPack.Gems, 1 );
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}
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public override int GetIdleSound()
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{
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return 0x1AC;
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}
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public override int GetAngerSound()
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{
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return 0x1CD;
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}
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public override int GetHurtSound()
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{
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return 0x1D0;
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}
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public override int GetDeathSound()
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{
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return 0x28D;
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}
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public override bool AlwaysMurderer => true;
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public override bool CanRummageCorpses => true;
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public override int Meat => 1;
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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if ( 0.2 < Utility.RandomDouble() )
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return;
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switch ( Utility.Random( 3 ) )
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{
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case 0:
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{
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defender.SendLocalizedMessage( 1004014 ); // You have been stunned!
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defender.Freeze( TimeSpan.FromSeconds( 4.0 ) );
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break;
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}
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case 1:
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{
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defender.SendAsciiMessage( "You have been hit by a paralyzing blow!" );
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defender.Freeze( TimeSpan.FromSeconds( 3.0 ) );
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break;
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}
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case 2:
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{
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AOS.Damage( defender, this, Utility.Random( 10, 5 ), 100, 0, 0, 0, 0 );
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defender.SendAsciiMessage( "You have been hit by a critical strike!" );
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break;
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}
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}
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}
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public JukaWarrior( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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