167 lines
3.9 KiB
C#
167 lines
3.9 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Spells;
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namespace Server.Mobiles
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{
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public class MeerCaptain : BaseCreature
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{
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public override string CorpseName => "a meer corpse";
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public override string DefaultName => "a meer captain";
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[Constructible]
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public MeerCaptain() : base( AIType.AI_Archer, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Body = 773;
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SetStr( 96, 110 );
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SetDex( 186, 200 );
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SetInt( 96, 110 );
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SetHits( 58, 66 );
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SetDamage( 5, 15 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 45, 55 );
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SetResistance( ResistanceType.Fire, 10, 20 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 35, 45 );
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SetResistance( ResistanceType.Energy, 35, 45 );
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SetSkill( SkillName.Archery, 90.1, 100.0 );
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SetSkill( SkillName.MagicResist, 91.0, 100.0 );
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SetSkill( SkillName.Swords, 90.1, 100.0 );
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SetSkill( SkillName.Tactics, 91.0, 100.0 );
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SetSkill( SkillName.Wrestling, 80.9, 89.9 );
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Fame = 2000;
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Karma = 5000;
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VirtualArmor = 28;
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Container pack = new Backpack();
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pack.DropItem( new Bolt( Utility.RandomMinMax( 10, 20 ) ) );
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pack.DropItem( new Bolt( Utility.RandomMinMax( 10, 20 ) ) );
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switch ( Utility.Random( 6 ) )
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{
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case 0: pack.DropItem( new Broadsword() ); break;
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case 1: pack.DropItem( new Cutlass() ); break;
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case 2: pack.DropItem( new Katana() ); break;
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case 3: pack.DropItem( new Longsword() ); break;
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case 4: pack.DropItem( new Scimitar() ); break;
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case 5: pack.DropItem( new VikingSword() ); break;
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}
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Container bag = new Bag();
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int count = Utility.RandomMinMax( 10, 20 );
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for ( int i = 0; i < count; ++i )
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{
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Item item = Loot.RandomReagent();
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if ( item == null )
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continue;
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if ( !bag.TryDropItem( this, item, false ) )
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item.Delete();
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}
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pack.DropItem( bag );
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AddItem( new Crossbow() );
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PackItem( pack );
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m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 2, 5 ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override bool BardImmune => !Core.AOS;
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public override bool CanRummageCorpses => true;
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public override bool InitialInnocent => true;
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public override int GetHurtSound()
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{
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return 0x14D;
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}
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public override int GetDeathSound()
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{
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return 0x314;
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}
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public override int GetAttackSound()
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{
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return 0x75;
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}
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private DateTime m_NextAbilityTime;
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public override void OnThink()
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{
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if ( Combatant != null && MagicDamageAbsorb < 1 )
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{
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MagicDamageAbsorb = Utility.RandomMinMax( 5, 7 );
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FixedParticles( 0x375A, 10, 15, 5037, EffectLayer.Waist );
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PlaySound( 0x1E9 );
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}
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if ( DateTime.UtcNow >= m_NextAbilityTime )
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{
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m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 10, 15 ) );
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ArrayList list = new ArrayList();
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foreach ( Mobile m in GetMobilesInRange( 8 ) )
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{
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if ( m is MeerWarrior && IsFriend( m ) && CanBeBeneficial( m ) && m.Hits < m.HitsMax && !m.Poisoned && !MortalStrike.IsWounded( m ) )
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list.Add( m );
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}
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for ( int i = 0; i < list.Count; ++i )
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{
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Mobile m = (Mobile)list[i];
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DoBeneficial( m );
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int toHeal = Utility.RandomMinMax( 20, 30 );
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SpellHelper.Turn( this, m );
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m.Heal( toHeal, this );
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m.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist );
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m.PlaySound( 0x202 );
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}
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}
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base.OnThink();
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}
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public MeerCaptain( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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