ModernUO/Scripts/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs
2018-09-14 08:41:38 -07:00

91 lines
2.1 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class MasterTheophilus : EvilMageLord
{
public override string CorpseName => "a Master Theophilus corpse";
public override string DefaultName => "Master Theophilus";
[Constructible]
public MasterTheophilus()
{
IsParagon = true;
Title = "the necromancer";
Hue = 0;
SetStr( 137, 187 );
SetDex( 253, 301 );
SetInt( 393, 444 );
SetHits( 663, 876 );
SetDamage( 15, 20 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 55, 60 );
SetResistance( ResistanceType.Fire, 50, 58 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 50, 60 );
SetResistance( ResistanceType.Energy, 50, 60 );
SetSkill( SkillName.Wrestling, 69.9, 105.3 );
SetSkill( SkillName.Tactics, 113.0, 117.9 );
SetSkill( SkillName.MagicResist, 127.0, 132.8 );
SetSkill( SkillName.Magery, 138.1, 143.7 );
SetSkill( SkillName.EvalInt, 125.6, 133.8 );
SetSkill( SkillName.Necromancy, 125.6, 133.8 );
SetSkill( SkillName.SpiritSpeak, 125.6, 133.8 );
SetSkill( SkillName.Meditation, 128.8, 132.9 );
Fame = 18000;
Karma = -18000;
AddItem( new Shoes( 0x537 ) );
AddItem( new Robe( 0x452 ) );
for ( int i = 0; i < 2; ++i )
{
if ( Utility.RandomBool() )
PackNecroScroll( Utility.RandomMinMax( 5, 9 ) );
else
PackScroll( 4, 7 );
}
PackReg( 7 );
PackReg( 7 );
PackReg( 8 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 3 );
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
public override bool GivesMLMinorArtifact => true;
public override int TreasureMapLevel => 5;
public MasterTheophilus( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}