ModernUO/Scripts/Mobiles/Monsters/ML/Blighted Grove/Abscess.cs
2018-09-14 08:41:38 -07:00

78 lines
1.7 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Abscess : Hydra
{
public override string CorpseName => "an Abscess corpse";
public override string DefaultName => "Abscess";
[Constructible]
public Abscess()
{
IsParagon = true;
Hue = 0x8FD;
SetStr( 845, 871 );
SetDex( 121, 134 );
SetInt( 124, 142 );
SetHits( 7470, 7540 );
SetDamage( 26, 31 );
SetDamageType( ResistanceType.Physical, 60 );
SetDamageType( ResistanceType.Fire, 10 );
SetDamageType( ResistanceType.Cold, 10 );
SetDamageType( ResistanceType.Poison, 10 );
SetDamageType( ResistanceType.Energy, 10 );
SetResistance( ResistanceType.Physical, 65, 75 );
SetResistance( ResistanceType.Fire, 70, 80 );
SetResistance( ResistanceType.Cold, 25, 35 );
SetResistance( ResistanceType.Poison, 35, 45 );
SetResistance( ResistanceType.Energy, 35, 45 );
SetSkill( SkillName.Wrestling, 132.3, 143.8 );
SetSkill( SkillName.Tactics, 121.0, 130.5 );
SetSkill( SkillName.MagicResist, 102.9, 119.0 );
SetSkill( SkillName.Anatomy, 91.8, 94.3 );
// TODO: Fame/Karma
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 4 );
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
c.DropItem( new AbscessTail() );
}
public override bool GivesMLMinorArtifact => true;
public Abscess( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}