84 lines
1.9 KiB
C#
84 lines
1.9 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.FerelTreefellow")]
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public class FeralTreefellow : BaseCreature
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{
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public override string CorpseName => "a treefellow corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override string DefaultName => "a feral treefellow";
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[Constructible]
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public FeralTreefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Body = 301;
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SetStr( 1351, 1600 );
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SetDex( 301, 550 );
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SetInt( 651, 900 );
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SetHits( 1170, 1320 );
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SetDamage( 26, 35 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 60, 70 );
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SetResistance( ResistanceType.Cold, 70, 80 );
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SetResistance( ResistanceType.Poison, 60, 70 );
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SetResistance( ResistanceType.Energy, 40, 60 );
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SetSkill( SkillName.MagicResist, 40.1, 55.0 );// Unknown
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SetSkill( SkillName.Tactics, 65.1, 90.0 );// Unknown
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SetSkill( SkillName.Wrestling, 65.1, 85.0 );// Unknown
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Fame = 12500; //Unknown
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Karma = 12500; //Unknown
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VirtualArmor = 24;
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PackItem( new Log( Utility.RandomMinMax( 23, 34 ) ) );
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}
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override int GetIdleSound()
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{
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return 443;
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}
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public override int GetDeathSound()
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{
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return 31;
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}
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public override int GetAttackSound()
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{
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return 672;
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}
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public override bool BleedImmune => true;
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average ); //Unknown
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}
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public FeralTreefellow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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