80 lines
2.2 KiB
C#
80 lines
2.2 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class PestilentBandage : BaseCreature
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{
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public override string CorpseName => "a pestilent bandage corpse";
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// Neither Stratics nor UOGuide have much description
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// beyond being a "Grey Mummy". BodyValue, Sound and
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// Hue are all guessed until they can be verified.
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// Loot and Fame/Karma are also guesses at this point.
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//
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// They also apparently have a Poison Attack, which I've stolen from Yamandons.
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public override string DefaultName => "a pestilent bandage";
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[Constructible]
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public PestilentBandage() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
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{
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Body = 154;
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Hue = 0x515;
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BaseSoundID = 471;
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SetStr( 691, 740 );
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SetDex( 141, 180 );
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SetInt( 51, 80 );
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SetHits( 415, 445 );
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SetDamage( 13, 23 );
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SetDamageType( ResistanceType.Physical, 40 );
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SetDamageType( ResistanceType.Cold, 20 );
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SetDamageType( ResistanceType.Poison, 40 );
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SetResistance( ResistanceType.Physical, 45, 55 );
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SetResistance( ResistanceType.Fire, 10, 20 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetResistance( ResistanceType.Poison, 20, 30 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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SetSkill( SkillName.Poisoning, 0.0, 10.0 );
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SetSkill( SkillName.Anatomy, 0 );
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SetSkill( SkillName.MagicResist, 75.0, 80.0 );
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SetSkill( SkillName.Tactics, 80.0, 85.0 );
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SetSkill( SkillName.Wrestling, 70.0, 75.0 );
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Fame = 20000;
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Karma = -20000;
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// VirtualArmor = 28; // Don't know what it should be
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PackItem( new Bandage( 5 ) ); // How many?
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}
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public override Poison HitPoison => Poison.Lethal;
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public override bool CanHeal => true;
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich ); // Need to verify
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}
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public PestilentBandage( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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