ModernUO/Scripts/Mobiles/Monsters/ML/Humanoid/Melee/Tormented Minotaur.cs
2018-09-14 08:41:38 -07:00

75 lines
1.9 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class TormentedMinotaur : BaseCreature
{
public override string CorpseName => "a tormented minotaur corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public override string DefaultName => "Tormented Minotaur";
[Constructible]
public TormentedMinotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 262;
SetStr( 822, 930 );
SetDex( 401, 415 );
SetInt( 128, 138 );
SetHits( 4000, 4200 );
SetDamage( 16, 30 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 62 );
SetResistance( ResistanceType.Fire, 74 );
SetResistance( ResistanceType.Cold, 54 );
SetResistance( ResistanceType.Poison, 56 );
SetResistance( ResistanceType.Energy, 54 );
SetSkill( SkillName.Wrestling, 110.1, 111.0 );
SetSkill( SkillName.Tactics, 100.7, 102.8 );
SetSkill( SkillName.MagicResist, 104.3, 116.3 );
Fame = 20000;
Karma = -20000;
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 10);
}
public override Poison PoisonImmune => Poison.Deadly;
public override int TreasureMapLevel => 3;
public override int GetDeathSound() { return 0x596; }
public override int GetAttackSound() { return 0x597; }
public override int GetIdleSound() { return 0x598; }
public override int GetAngerSound() { return 0x599; }
public override int GetHurtSound() { return 0x59A; }
public TormentedMinotaur( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}