75 lines
1.9 KiB
C#
75 lines
1.9 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class TormentedMinotaur : BaseCreature
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{
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public override string CorpseName => "a tormented minotaur corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override string DefaultName => "Tormented Minotaur";
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[Constructible]
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public TormentedMinotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 262;
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SetStr( 822, 930 );
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SetDex( 401, 415 );
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SetInt( 128, 138 );
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SetHits( 4000, 4200 );
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SetDamage( 16, 30 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 62 );
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SetResistance( ResistanceType.Fire, 74 );
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SetResistance( ResistanceType.Cold, 54 );
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SetResistance( ResistanceType.Poison, 56 );
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SetResistance( ResistanceType.Energy, 54 );
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SetSkill( SkillName.Wrestling, 110.1, 111.0 );
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SetSkill( SkillName.Tactics, 100.7, 102.8 );
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SetSkill( SkillName.MagicResist, 104.3, 116.3 );
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Fame = 20000;
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Karma = -20000;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 10);
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}
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public override Poison PoisonImmune => Poison.Deadly;
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public override int TreasureMapLevel => 3;
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public override int GetDeathSound() { return 0x596; }
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public override int GetAttackSound() { return 0x597; }
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public override int GetIdleSound() { return 0x598; }
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public override int GetAngerSound() { return 0x599; }
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public override int GetHurtSound() { return 0x59A; }
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public TormentedMinotaur( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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