ModernUO/Scripts/Mobiles/Monsters/ML/Labyrinth/Pyre.cs
2018-09-14 08:41:38 -07:00

83 lines
1.9 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Pyre : Phoenix
{
public override string CorpseName => "a Pyre corpse";
public override string DefaultName => "Pyre";
[Constructible]
public Pyre()
{
IsParagon = true;
Hue = 0x489;
FightMode = FightMode.Closest;
SetStr( 605, 611 );
SetDex( 391, 519 );
SetInt( 669, 818 );
SetHits( 1783, 1939 );
SetDamage( 30 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Fire, 50 );
SetResistance( ResistanceType.Physical, 65 );
SetResistance( ResistanceType.Fire, 72, 75 );
SetResistance( ResistanceType.Poison, 36, 41 );
SetResistance( ResistanceType.Energy, 50, 51 );
SetSkill( SkillName.Wrestling, 121.9, 130.6 );
SetSkill( SkillName.Tactics, 114.4, 117.4 );
SetSkill( SkillName.MagicResist, 147.7, 153.0 );
SetSkill( SkillName.Poisoning, 122.8, 124.0 );
SetSkill( SkillName.Magery, 121.8, 127.8 );
SetSkill( SkillName.EvalInt, 103.6, 117.0 );
SetSkill( SkillName.Meditation, 100.0, 110.0 );
Fame = 21000;
Karma = -21000;
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 3 );
}
public override WeaponAbility GetWeaponAbility()
{
if ( Utility.RandomBool() )
return WeaponAbility.ParalyzingBlow;
else
return WeaponAbility.BleedAttack;
}
public override bool GivesMLMinorArtifact => true;
public override int TreasureMapLevel => 5;
public override bool HasAura => true;
public Pyre( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}