ModernUO/Scripts/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs
2018-09-14 12:56:58 -07:00

99 lines
2.9 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class GreaterDragon : BaseCreature
{
public override string CorpseName => "a dragon corpse";
public override bool StatLossAfterTame => true;
public override string DefaultName => "a greater dragon";
[Constructible]
public GreaterDragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.3, 0.5 )
{
Body = Utility.RandomList( 12, 59 );
BaseSoundID = 362;
SetStr( 1025, 1425 );
SetDex( 81, 148 );
SetInt( 475, 675 );
SetHits( 1000, 2000 );
SetStam( 120, 135 );
SetDamage( 24, 33 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 60, 85 );
SetResistance( ResistanceType.Fire, 65, 90 );
SetResistance( ResistanceType.Cold, 40, 55 );
SetResistance( ResistanceType.Poison, 40, 60 );
SetResistance( ResistanceType.Energy, 50, 75 );
SetSkill( SkillName.Meditation, 0 );
SetSkill( SkillName.EvalInt, 110.0, 140.0 );
SetSkill( SkillName.Magery, 110.0, 140.0 );
SetSkill( SkillName.Poisoning, 0 );
SetSkill( SkillName.Anatomy, 0 );
SetSkill( SkillName.MagicResist, 110.0, 140.0 );
SetSkill( SkillName.Tactics, 110.0, 140.0 );
SetSkill( SkillName.Wrestling, 115.0, 145.0 );
Fame = 22000;
Karma = -15000;
VirtualArmor = 60;
Tamable = true;
ControlSlots = 5;
MinTameSkill = 104.7;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 4 );
AddLoot( LootPack.Gems, 8 );
}
public override bool ReacquireOnMovement => !Controlled;
public override bool HasBreath => true; // fire breath enabled
public override bool AutoDispel => !Controlled;
public override int TreasureMapLevel => 5;
public override int Meat => 19;
public override int Hides => 30;
public override HideType HideType => HideType.Barbed;
public override int Scales => 7;
public override ScaleType ScaleType => ( Body == 12 ? ScaleType.Yellow : ScaleType.Red );
public override FoodType FavoriteFood => FoodType.Meat;
public override bool CanAngerOnTame => true;
public override bool CanFly => true;
public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
public GreaterDragon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
SetDamage( 24, 33 );
if ( version == 0 )
{
SkillHandlers.AnimalTaming.ScaleStats( this, 0.50 );
SkillHandlers.AnimalTaming.ScaleSkills( this, 0.80, 0.90 ); // 90% * 80% = 72% of original skills trainable to 90%
Skills[SkillName.Magery].Base = Skills[SkillName.Magery].Cap; // Greater dragons have a 90% cap reduction and 90% skill reduction on magery
}
}
}
}