99 lines
2.9 KiB
C#
99 lines
2.9 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class GreaterDragon : BaseCreature
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{
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public override string CorpseName => "a dragon corpse";
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public override bool StatLossAfterTame => true;
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public override string DefaultName => "a greater dragon";
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[Constructible]
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public GreaterDragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.3, 0.5 )
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{
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Body = Utility.RandomList( 12, 59 );
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BaseSoundID = 362;
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SetStr( 1025, 1425 );
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SetDex( 81, 148 );
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SetInt( 475, 675 );
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SetHits( 1000, 2000 );
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SetStam( 120, 135 );
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SetDamage( 24, 33 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 60, 85 );
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SetResistance( ResistanceType.Fire, 65, 90 );
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SetResistance( ResistanceType.Cold, 40, 55 );
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SetResistance( ResistanceType.Poison, 40, 60 );
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SetResistance( ResistanceType.Energy, 50, 75 );
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SetSkill( SkillName.Meditation, 0 );
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SetSkill( SkillName.EvalInt, 110.0, 140.0 );
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SetSkill( SkillName.Magery, 110.0, 140.0 );
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SetSkill( SkillName.Poisoning, 0 );
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SetSkill( SkillName.Anatomy, 0 );
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SetSkill( SkillName.MagicResist, 110.0, 140.0 );
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SetSkill( SkillName.Tactics, 110.0, 140.0 );
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SetSkill( SkillName.Wrestling, 115.0, 145.0 );
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Fame = 22000;
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Karma = -15000;
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VirtualArmor = 60;
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Tamable = true;
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ControlSlots = 5;
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MinTameSkill = 104.7;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 4 );
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AddLoot( LootPack.Gems, 8 );
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}
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public override bool ReacquireOnMovement => !Controlled;
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public override bool HasBreath => true; // fire breath enabled
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public override bool AutoDispel => !Controlled;
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public override int TreasureMapLevel => 5;
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public override int Meat => 19;
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public override int Hides => 30;
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public override HideType HideType => HideType.Barbed;
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public override int Scales => 7;
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public override ScaleType ScaleType => ( Body == 12 ? ScaleType.Yellow : ScaleType.Red );
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public override FoodType FavoriteFood => FoodType.Meat;
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public override bool CanAngerOnTame => true;
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public override bool CanFly => true;
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
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public GreaterDragon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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SetDamage( 24, 33 );
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if ( version == 0 )
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{
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SkillHandlers.AnimalTaming.ScaleStats( this, 0.50 );
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SkillHandlers.AnimalTaming.ScaleSkills( this, 0.80, 0.90 ); // 90% * 80% = 72% of original skills trainable to 90%
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Skills[SkillName.Magery].Base = Skills[SkillName.Magery].Cap; // Greater dragons have a 90% cap reduction and 90% skill reduction on magery
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}
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}
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}
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}
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