68 lines
1.5 KiB
C#
68 lines
1.5 KiB
C#
namespace Server.Mobiles
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{
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public class CrystalSeaSerpent : SeaSerpent
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{
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public override string CorpseName => "a crystal sea serpent corpse";
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public override string DefaultName => "a crystal sea serpent";
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[Constructible]
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public CrystalSeaSerpent()
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{
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Hue = 0x47E;
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SetStr( 250, 450 );
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SetDex( 100, 150 );
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SetInt( 90, 190 );
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SetHits( 230, 330 );
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SetDamage( 10, 18 );
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SetDamageType( ResistanceType.Physical, 10 );
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SetDamageType( ResistanceType.Cold, 45 );
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SetDamageType( ResistanceType.Energy, 45 );
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SetResistance( ResistanceType.Physical, 50, 70 );
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SetResistance( ResistanceType.Fire, 0 );
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SetResistance( ResistanceType.Cold, 70, 90 );
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SetResistance( ResistanceType.Poison, 20, 30 );
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SetResistance( ResistanceType.Energy, 60, 80 );
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}
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/*
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// TODO: uncomment once added
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.05 )
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c.DropItem( new CrushedCrystals() );
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if ( Utility.RandomDouble() < 0.1 )
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c.DropItem( new IcyHeart() );
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if ( Utility.RandomDouble() < 0.1 )
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c.DropItem( new LuckyDagger() );
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}
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*/
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public CrystalSeaSerpent( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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