ModernUO/Scripts/Mobiles/Monsters/ML/Prism of Light/CrystalSeaSerpent.cs
2018-09-14 08:41:38 -07:00

68 lines
1.5 KiB
C#

namespace Server.Mobiles
{
public class CrystalSeaSerpent : SeaSerpent
{
public override string CorpseName => "a crystal sea serpent corpse";
public override string DefaultName => "a crystal sea serpent";
[Constructible]
public CrystalSeaSerpent()
{
Hue = 0x47E;
SetStr( 250, 450 );
SetDex( 100, 150 );
SetInt( 90, 190 );
SetHits( 230, 330 );
SetDamage( 10, 18 );
SetDamageType( ResistanceType.Physical, 10 );
SetDamageType( ResistanceType.Cold, 45 );
SetDamageType( ResistanceType.Energy, 45 );
SetResistance( ResistanceType.Physical, 50, 70 );
SetResistance( ResistanceType.Fire, 0 );
SetResistance( ResistanceType.Cold, 70, 90 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 60, 80 );
}
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.05 )
c.DropItem( new CrushedCrystals() );
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new IcyHeart() );
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new LuckyDagger() );
}
*/
public CrystalSeaSerpent( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}