ModernUO/Scripts/Mobiles/Monsters/ML/Prism of Light/CrystalVortex.cs
2018-09-14 08:41:38 -07:00

88 lines
2 KiB
C#

namespace Server.Mobiles
{
public class CrystalVortex : BaseCreature
{
public override string CorpseName => "a crystal vortex corpse";
public override string DefaultName => "a crystal vortex";
[Constructible]
public CrystalVortex()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 0xD;
Hue = 0x2B2;
BaseSoundID = 0x107;
SetStr( 800, 900 );
SetDex( 500, 600 );
SetInt( 200 );
SetHits( 350, 400 );
SetMana( 0 );
SetDamage( 15, 20 );
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Cold, 50 );
SetDamageType( ResistanceType.Energy, 50 );
SetResistance( ResistanceType.Physical, 60, 80 );
SetResistance( ResistanceType.Fire, 0, 10 );
SetResistance( ResistanceType.Cold, 70, 80 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 60, 90 );
SetSkill( SkillName.MagicResist, 120.0 );
SetSkill( SkillName.Tactics, 120.0 );
SetSkill( SkillName.Wrestling, 120.0 );
Fame = 17000;
Karma = -17000;
PackArcaneScroll( 0, 2 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
// TODO: uncomment once added
//AddLoot( LootPack.Parrot );
}
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.75 )
c.DropItem( new CrystallineFragments() );
if ( Utility.RandomDouble() < 0.06 )
c.DropItem( new JaggedCrystals() );
}
*/
public override int GetAngerSound() { return 0x15; }
public override int GetAttackSound() { return 0x28; }
public CrystalVortex( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}