68 lines
1.7 KiB
C#
68 lines
1.7 KiB
C#
namespace Server.Mobiles
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{
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public class MantraEffervescence : BaseCreature
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{
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public override string CorpseName => "a mantra effervescence corpse";
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public override string DefaultName => "a mantra effervescence";
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[Constructible]
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public MantraEffervescence()
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: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 0x111;
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BaseSoundID = 0x56E;
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SetStr( 130, 150 );
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SetDex( 120, 130 );
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SetInt( 150, 230 );
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SetHits( 150, 250 );
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SetDamage( 21, 25 );
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SetDamageType( ResistanceType.Physical, 30 );
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SetDamageType( ResistanceType.Energy, 70 );
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SetResistance( ResistanceType.Physical, 60, 65 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 50, 60 );
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SetResistance( ResistanceType.Energy, 100 );
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SetSkill( SkillName.Wrestling, 80.0, 85.0 );
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SetSkill( SkillName.Tactics, 80.0, 85.0 );
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SetSkill( SkillName.MagicResist, 105.0, 115.0 );
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SetSkill( SkillName.Magery, 90.0, 110.0 );
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SetSkill( SkillName.EvalInt, 80.0, 90.0 );
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SetSkill( SkillName.Meditation, 90.0, 100.0 );
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Fame = 6500;
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Karma = -6500;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich );
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AddLoot( LootPack.Rich );
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}
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public MantraEffervescence( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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