ModernUO/Scripts/Mobiles/Monsters/ML/Sanctuary/Chiikkaha.cs
2018-09-14 08:41:38 -07:00

56 lines
1.3 KiB
C#

namespace Server.Mobiles
{
public class Chiikkaha : RatmanMage
{
public override string CorpseName => "a Chiikkaha the Toothed corpse";
public override string DefaultName => "Chiikkaha the Toothed";
[Constructible]
public Chiikkaha()
{
SetStr( 450, 476 );
SetDex( 157, 179 );
SetInt( 251, 275 );
SetHits( 400, 425 );
SetDamage( 10, 17 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 40, 45 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetResistance( ResistanceType.Energy, 100 );
SetSkill( SkillName.EvalInt, 70.1, 80.0 );
SetSkill( SkillName.Magery, 70.1, 90.0 );
SetSkill( SkillName.MagicResist, 65.1, 96.0 );
SetSkill( SkillName.Tactics, 50.1, 75.0 );
SetSkill( SkillName.Wrestling, 50.1, 75.0 );
Fame = 7500;
Karma = -7500;
}
public Chiikkaha( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}