ModernUO/Scripts/Mobiles/Monsters/ML/Special/Ilhenir.cs
2018-09-14 08:46:14 -07:00

440 lines
9.9 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Network;
using System.Collections.Generic;
using Server.Engines.CannedEvil;
namespace Server.Mobiles
{
public class Ilhenir : BaseChampion
{
public override string CorpseName => "a corpse of Ilhenir";
public override ChampionSkullType SkullType => ChampionSkullType.Pain;
public override Type[] UniqueList => new Type[] { };
public override Type[] SharedList => new []
{
typeof(ANecromancerShroud),
typeof(LieutenantOfTheBritannianRoyalGuard),
typeof(OblivionsNeedle),
typeof(TheRobeOfBritanniaAri),
};
public override Type[] DecorativeList => new [] { typeof(MonsterStatuette) };
public override MonsterStatuetteType[] StatueTypes => new []
{
MonsterStatuetteType.PlagueBeast,
MonsterStatuetteType.RedDeath,
};
public override string DefaultName => "Ilhenir";
[Constructible]
public Ilhenir()
: base( AIType.AI_Mage )
{
Title = "the Stained";
Body = 0x103;
BaseSoundID = 589;
SetStr( 1105, 1350 );
SetDex( 82, 160 );
SetInt( 505, 750 );
SetHits( 9000 );
SetDamage( 21, 28 );
SetDamageType( ResistanceType.Physical, 60 );
SetDamageType( ResistanceType.Fire, 20 );
SetDamageType( ResistanceType.Poison, 20 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 50, 60 );
SetResistance( ResistanceType.Cold, 55, 65 );
SetResistance( ResistanceType.Poison, 70, 90 );
SetResistance( ResistanceType.Energy, 65, 75 );
SetSkill( SkillName.EvalInt, 100 );
SetSkill( SkillName.Magery, 100 );
SetSkill( SkillName.Meditation, 0 );
SetSkill( SkillName.Poisoning, 5.4 );
SetSkill( SkillName.Anatomy, 117.5 );
SetSkill( SkillName.MagicResist, 120.0 );
SetSkill( SkillName.Tactics, 119.9 );
SetSkill( SkillName.Wrestling, 119.9 );
Fame = 50000;
Karma = -50000;
VirtualArmor = 44;
if ( Core.ML ) {
PackResources( 8 );
PackTalismans( 5 );
}
}
public virtual void PackResources( int amount )
{
for( int i = 0; i < amount; i++ )
switch( Utility.Random( 6 ) )
{
case 0: PackItem( new Blight() ); break;
case 1: PackItem( new Scourge() ); break;
case 2: PackItem( new Taint() ); break;
case 3: PackItem( new Putrefication() ); break;
case 4: PackItem( new Corruption() ); break;
case 5: PackItem( new Muculent() ); break;
}
}
public virtual void PackItems( Item item, int amount )
{
for( int i = 0; i < amount; i++ )
PackItem( item );
}
public virtual void PackTalismans( int amount )
{
int count = Utility.Random( amount );
for( int i = 0; i < count; i++ )
PackItem( new RandomTalisman() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 8 );
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Core.ML ) {
c.DropItem( new GrizzledBones() );
// TODO: Parrots
/*if ( Utility.RandomDouble() < 0.6 )
c.DropItem( new ParrotItem() ); */
if ( Utility.RandomDouble() < 0.05 )
c.DropItem( new GrizzledMareStatuette() );
if ( Utility.RandomDouble() < 0.025 )
c.DropItem( new CrimsonCincture() );
// TODO: Armor sets
/*if ( Utility.RandomDouble() < 0.05 )
{
switch ( Utility.Random(5) )
{
case 0: c.DropItem( new GrizzleGauntlets() ); break;
case 1: c.DropItem( new GrizzleGreaves() ); break;
case 2: c.DropItem( new GrizzleHelm() ); break;
case 3: c.DropItem( new GrizzleTunic() ); break;
case 4: c.DropItem( new GrizzleVambraces() ); break;
}
}*/
}
}
public override bool Unprovokable => true;
public override bool Uncalmable => true;
public override Poison PoisonImmune => Poison.Lethal;
//public override bool GivesMLMinorArtifact => true; // TODO: Needs verification
public override int TreasureMapLevel => 5;
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
if ( Utility.RandomDouble() < 0.25 )
CacophonicAttack( defender );
}
public override void OnDamage( int amount, Mobile from, bool willKill )
{
if ( Utility.RandomDouble() < 0.1 )
DropOoze();
base.OnDamage( amount, from, willKill );
}
public override int GetAngerSound()
{
return 0x581;
}
public override int GetIdleSound()
{
return 0x582;
}
public override int GetAttackSound()
{
return 0x580;
}
public override int GetHurtSound()
{
return 0x583;
}
public override int GetDeathSound()
{
return 0x584;
}
public Ilhenir( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
private static Hashtable m_Table;
public virtual void CacophonicAttack( Mobile to )
{
if ( m_Table == null )
m_Table = new Hashtable();
if ( to.Alive && to.Player && m_Table[ to ] == null )
{
to.Send( SpeedControl.WalkSpeed );
to.SendLocalizedMessage( 1072069 ); // A cacophonic sound lambastes you, suppressing your ability to move.
to.PlaySound( 0x584 );
m_Table[ to ] = Timer.DelayCall( TimeSpan.FromSeconds( 30 ), new TimerStateCallback( EndCacophonic_Callback ), to );
}
}
private void EndCacophonic_Callback( object state )
{
if ( state is Mobile mobile )
CacophonicEnd( mobile );
}
public virtual void CacophonicEnd( Mobile from )
{
if ( m_Table == null )
m_Table = new Hashtable();
m_Table[ from ] = null;
from.Send( SpeedControl.Disable );
}
public static bool UnderCacophonicAttack( Mobile from )
{
if ( m_Table == null )
m_Table = new Hashtable();
return m_Table[ from ] != null;
}
private DateTime m_NextDrop = DateTime.UtcNow;
public virtual void DropOoze()
{
int amount = Utility.RandomMinMax( 1, 3 );
bool corrosive = Utility.RandomBool();
for( int i = 0; i < amount; i++ )
{
Item ooze = new StainedOoze( corrosive );
Point3D p = new Point3D( Location );
for( int j = 0; j < 5; j++ )
{
p = GetSpawnPosition( 2 );
bool found = false;
foreach( Item item in Map.GetItemsInRange( p, 0 ) )
if ( item is StainedOoze )
{
found = true;
break;
}
if ( !found )
break;
}
ooze.MoveToWorld( p, Map );
}
if ( Combatant != null )
{
if ( corrosive )
Combatant.SendLocalizedMessage( 1072071 ); // A corrosive gas seeps out of your enemy's skin!
else
Combatant.SendLocalizedMessage( 1072072 ); // A poisonous gas seeps out of your enemy's skin!
}
}
private int RandomPoint( int mid )
{
return ( mid + Utility.RandomMinMax( -2, 2 ) );
}
public virtual Point3D GetSpawnPosition( int range )
{
return GetSpawnPosition( Location, Map, range );
}
public virtual Point3D GetSpawnPosition( Point3D from, Map map, int range )
{
if ( map == null )
return from;
Point3D loc = new Point3D( ( RandomPoint( X ) ), ( RandomPoint( Y ) ), Z );
loc.Z = Map.GetAverageZ( loc.X, loc.Y );
return loc;
}
}
public class StainedOoze : Item
{
private bool m_Corrosive;
private Timer m_Timer;
private int m_Ticks;
[CommandProperty( AccessLevel.GameMaster )]
public bool Corrosive
{
get => m_Corrosive;
set => m_Corrosive = value;
}
[Constructible]
public StainedOoze()
: this( false )
{
}
[Constructible]
public StainedOoze( bool corrosive )
: base( 0x122A )
{
Movable = false;
Hue = 0x95;
m_Corrosive = corrosive;
m_Timer = Timer.DelayCall( TimeSpan.Zero, TimeSpan.FromSeconds( 1 ), OnTick );
m_Ticks = 0;
}
public override void OnAfterDelete()
{
if ( m_Timer != null )
{
m_Timer.Stop();
m_Timer = null;
}
}
private void OnTick()
{
List<Mobile> toDamage = new List<Mobile>();
foreach ( Mobile m in GetMobilesInRange( 0 ) )
{
if ( m is BaseCreature bc )
{
if ( !bc.Controlled && !bc.Summoned )
continue;
}
else if ( !m.Player )
{
continue;
}
if ( m.Alive && !m.IsDeadBondedPet && m.CanBeDamaged() )
toDamage.Add( m );
}
for ( int i = 0; i < toDamage.Count; ++i )
Damage( toDamage[i] );
++m_Ticks;
if ( m_Ticks >= 35 )
Delete();
else if ( m_Ticks == 30 )
ItemID = 0x122B;
}
public void Damage( Mobile m )
{
if ( m_Corrosive )
{
List<Item> items = m.Items;
bool damaged = false;
for ( int i = 0; i < items.Count; ++i )
{
if ( items[i] is IDurability wearable && wearable.HitPoints >= 10 && Utility.RandomDouble() < 0.25 )
{
wearable.HitPoints -= ( wearable.HitPoints == 10 ) ? Utility.Random( 1, 5 ) : 10;
damaged = true;
}
}
if ( damaged )
{
m.LocalOverheadMessage( MessageType.Regular, 0x21, 1072070 ); // The infernal ooze scorches you, setting you and your equipment ablaze!
return;
}
}
AOS.Damage( m, 40, 0, 0, 0, 100, 0 );
}
public StainedOoze( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Corrosive );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Corrosive = reader.ReadBool();
m_Timer = Timer.DelayCall( TimeSpan.Zero, TimeSpan.FromSeconds( 1 ), OnTick );
m_Ticks = ( ItemID == 0x122A ) ? 0 : 30;
}
}
}