80 lines
1.7 KiB
C#
80 lines
1.7 KiB
C#
namespace Server.Mobiles
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{
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public class Gnaw : DireWolf
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{
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public override string CorpseName => "a Gnaw corpse";
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public override string DefaultName => "Gnaw";
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[Constructible]
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public Gnaw()
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{
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IsParagon = true;
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Hue = 0x130;
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SetStr( 151, 172 );
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SetDex( 124, 145 );
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SetInt( 60, 86 );
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SetHits( 817, 857 );
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SetStam( 124, 145 );
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SetMana( 52, 86 );
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SetDamage( 16, 22 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 64, 69 );
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SetResistance( ResistanceType.Fire, 53, 56 );
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SetResistance( ResistanceType.Cold, 22, 27 );
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SetResistance( ResistanceType.Poison, 27, 30 );
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SetResistance( ResistanceType.Energy, 21, 34 );
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SetSkill( SkillName.Wrestling, 106.4, 116.5 );
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SetSkill( SkillName.Tactics, 84.1, 103.2 );
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SetSkill( SkillName.MagicResist, 96.8, 110.7 );
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Fame = 17500;
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Karma = -17500;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 2 );
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}
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public override bool GivesMLMinorArtifact => true;
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public override int Hides => 28;
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public override int Meat => 4;
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/*
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// TODO: uncomment once added
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.3 )
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c.DropItem( new GnawsFang() );
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}
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*/
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public Gnaw( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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