95 lines
2.1 KiB
C#
95 lines
2.1 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class LadySabrix : GiantBlackWidow
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{
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public override string CorpseName => "a Lady Sabrix corpse";
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public override string DefaultName => "Lady Sabrix";
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[Constructible]
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public LadySabrix()
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{
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IsParagon = true;
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Hue = 0x497;
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SetStr( 82, 130 );
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SetDex( 117, 146 );
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SetInt( 50, 98 );
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SetHits( 233, 361 );
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SetStam( 117, 146 );
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SetMana( 50, 98 );
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SetDamage( 15, 22 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 40, 50 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 30, 39 );
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SetResistance( ResistanceType.Poison, 70, 80 );
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SetResistance( ResistanceType.Energy, 35, 44 );
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SetSkill( SkillName.Wrestling, 109.8, 122.8 );
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SetSkill( SkillName.Tactics, 102.8, 120.0 );
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SetSkill( SkillName.MagicResist, 79.4, 95.1 );
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SetSkill( SkillName.Anatomy, 68.8, 105.1 );
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SetSkill( SkillName.Poisoning, 97.8, 116.7 );
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Fame = 18900;
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Karma = -18900;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 2 );
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ArmorIgnore;
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/*
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// TODO: uncomment once added
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.2 )
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c.DropItem( new SabrixsEye() );
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if ( Utility.RandomDouble() < 0.25 )
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{
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switch ( Utility.Random( 2 ) )
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{
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case 0: AddToBackpack( new PaladinArms() ); break;
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case 1: AddToBackpack( new HunterLegs() ); break;
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}
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}
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if ( Utility.RandomDouble() < 0.1 )
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c.DropItem( new ParrotItem() );
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}
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*/
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public override bool GivesMLMinorArtifact => true;
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public LadySabrix( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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