80 lines
1.8 KiB
C#
80 lines
1.8 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class Malefic : DreadSpider
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{
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public override string CorpseName => "a Malefic corpse";
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public override string DefaultName => "Malefic";
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[Constructible]
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public Malefic()
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{
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IsParagon = true;
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Hue = 0x455;
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SetStr( 210, 284 );
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SetDex( 153, 197 );
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SetInt( 349, 390 );
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SetHits( 600, 747 );
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SetStam( 153, 197 );
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SetMana( 349, 390 );
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SetDamage( 15, 22 );
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SetDamageType( ResistanceType.Physical, 20 );
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SetDamageType( ResistanceType.Poison, 80 );
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SetResistance( ResistanceType.Physical, 60, 70 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 40, 49 );
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SetResistance( ResistanceType.Poison, 100 );
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SetResistance( ResistanceType.Energy, 41, 48 );
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SetSkill( SkillName.Wrestling, 96.9, 112.4 );
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SetSkill( SkillName.Tactics, 91.3, 105.4 );
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SetSkill( SkillName.MagicResist, 79.8, 95.1 );
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SetSkill( SkillName.Magery, 103.0, 118.6 );
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SetSkill( SkillName.EvalInt, 105.7, 119.6 );
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SetSkill( SkillName.Meditation, 0 );
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Fame = 21000;
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Karma = -21000;
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/*
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// TODO: uncomment once added
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if ( Utility.RandomDouble() < 0.1 )
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PackItem( new ParrotItem() );
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*/
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 3 );
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override bool GivesMLMinorArtifact => true;
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public Malefic( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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