ModernUO/Scripts/Mobiles/Monsters/Mammal/Melee/HellHound.cs
2018-09-14 08:41:38 -07:00

71 lines
1.6 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class HellHound : BaseCreature
{
public override string CorpseName => "a hell hound corpse";
public override string DefaultName => "a hell hound";
[Constructible]
public HellHound() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 98;
BaseSoundID = 229;
SetStr( 102, 150 );
SetDex( 81, 105 );
SetInt( 36, 60 );
SetHits( 66, 125 );
SetDamage( 11, 17 );
SetDamageType( ResistanceType.Physical, 20 );
SetDamageType( ResistanceType.Fire, 80 );
SetResistance( ResistanceType.Physical, 25, 35 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetResistance( ResistanceType.Energy, 10, 20 );
Fame = 3400;
Karma = -3400;
VirtualArmor = 30;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 85.5;
PackItem( new SulfurousAsh( 5 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
}
public override bool HasBreath => true; // fire breath enabled
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Canine;
public HellHound( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}