71 lines
1.6 KiB
C#
71 lines
1.6 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class HellHound : BaseCreature
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{
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public override string CorpseName => "a hell hound corpse";
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public override string DefaultName => "a hell hound";
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[Constructible]
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public HellHound() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 98;
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BaseSoundID = 229;
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SetStr( 102, 150 );
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SetDex( 81, 105 );
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SetInt( 36, 60 );
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SetHits( 66, 125 );
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SetDamage( 11, 17 );
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SetDamageType( ResistanceType.Physical, 20 );
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SetDamageType( ResistanceType.Fire, 80 );
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SetResistance( ResistanceType.Physical, 25, 35 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Poison, 10, 20 );
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SetResistance( ResistanceType.Energy, 10, 20 );
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Fame = 3400;
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Karma = -3400;
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VirtualArmor = 30;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 85.5;
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PackItem( new SulfurousAsh( 5 ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Meager );
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}
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public override bool HasBreath => true; // fire breath enabled
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public override int Meat => 1;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Canine;
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public HellHound( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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