ModernUO/Scripts/Mobiles/Monsters/Misc/Melee/PlagueBeast.cs
2018-09-14 13:00:41 -07:00

252 lines
6.3 KiB
C#

using System;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class PlagueBeast : BaseCreature, IDevourer
{
public override string CorpseName => "a plague beast corpse";
private int m_DevourTotal;
private int m_DevourGoal;
private bool m_HasMetalChest = false;
[CommandProperty( AccessLevel.GameMaster )]
public int TotalDevoured
{
get => m_DevourTotal;
set => m_DevourTotal = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public int DevourGoal
{
get => ( IsParagon ? m_DevourGoal + 25 : m_DevourGoal );
set => m_DevourGoal = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public bool HasMetalChest => m_HasMetalChest;
public override string DefaultName => "a plague beast";
[Constructible]
public PlagueBeast() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 775;
SetStr( 302, 500 );
SetDex( 80 );
SetInt( 16, 20 );
SetHits( 318, 404 );
SetDamage( 20, 24 );
SetDamageType( ResistanceType.Physical, 60 );
SetDamageType( ResistanceType.Poison, 40 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 25, 35 );
SetResistance( ResistanceType.Poison, 65, 75 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.MagicResist, 35.0 );
SetSkill( SkillName.Tactics, 100.0 );
SetSkill( SkillName.Wrestling, 100.0 );
Fame = 13000;
Karma = -13000;
VirtualArmor = 30;
PackArmor( 1, 5 );
if ( Utility.RandomDouble() < 0.80 )
PackItem( new PlagueBeastGland() );
if ( Core.ML && Utility.RandomDouble() < 0.33 )
PackItem( Engines.Plants.Seed.RandomPeculiarSeed(4) );
m_DevourTotal = 0;
m_DevourGoal = Utility.RandomMinMax( 15, 25 ); // How many corpses must be devoured before a metal chest is awarded
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Gems, Utility.Random( 1, 3 ) );
// TODO: dungeon chest, healthy gland
}
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
defender.ApplyPoison( this, IsParagon ? Poison.Lethal : Poison.Deadly );
defender.FixedParticles( 0x374A, 10, 15, 5021, EffectLayer.Waist );
defender.PlaySound( 0x1CB );
}
public override void OnDamagedBySpell( Mobile caster )
{
if ( Map != null && caster != this && 0.25 > Utility.RandomDouble() )
{
BaseCreature spawn = new PlagueSpawn( this );
spawn.Team = Team;
spawn.MoveToWorld( Location, Map );
spawn.Combatant = caster;
Say( 1053034 ); // * The plague beast creates another beast from its flesh! *
}
base.OnDamagedBySpell( caster );
}
public override bool AutoDispel => true;
public override Poison PoisonImmune => Poison.Lethal;
public override void OnGotMeleeAttack( Mobile attacker )
{
if ( Map != null && attacker != this && 0.25 > Utility.RandomDouble() )
{
BaseCreature spawn = new PlagueSpawn( this );
spawn.Team = Team;
spawn.MoveToWorld( Location, Map );
spawn.Combatant = attacker;
Say( 1053034 ); // * The plague beast creates another beast from its flesh! *
}
base.OnGotMeleeAttack( attacker );
}
public PlagueBeast( Serial serial ) : base( serial )
{
}
public override int GetIdleSound()
{
return 0x1BF;
}
public override int GetAttackSound()
{
return 0x1C0;
}
public override int GetHurtSound()
{
return 0x1C1;
}
public override int GetDeathSound()
{
return 0x1C2;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
writer.Write( m_HasMetalChest );
writer.Write( m_DevourTotal );
writer.Write( m_DevourGoal );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch( version )
{
case 1:
{
m_HasMetalChest = reader.ReadBool();
m_DevourTotal = reader.ReadInt();
m_DevourGoal = reader.ReadInt();
break;
}
}
}
public override void OnThink()
{
base.OnThink();
// Check to see if we need to devour any corpses
IPooledEnumerable<Corpse> eable = GetItemsInRange<Corpse>( 3 ); // Get all corpses in range
foreach( Corpse item in eable )
{
// Ensure that the corpse was killed by us
if ( item.Killer == this && item.Owner != null )
{
if ( !item.DevourCorpse() && !item.Devoured )
PublicOverheadMessage( MessageType.Emote, 0x3B2, 1053032 ); // * The plague beast attempts to absorb the remains, but cannot! *
}
}
eable.Free();
}
#region IDevourer Members
public bool Devour( Corpse corpse )
{
if ( corpse?.Owner == null ) // sorry we can't devour because the corpse's owner is null
return false;
if ( corpse.Owner.Body.IsHuman )
corpse.TurnToBones(); // Not bones yet, and we are a human body therefore we turn to bones.
IncreaseHits( (int)Math.Ceiling( (double)corpse.Owner.HitsMax * 0.75 ) );
m_DevourTotal++;
PublicOverheadMessage( MessageType.Emote, 0x3B2, 1053033 ); // * The plague beast absorbs the fleshy remains of the corpse *
if ( !m_HasMetalChest && m_DevourTotal >= DevourGoal )
{
PackItem( new MetalChest() );
m_HasMetalChest = true;
}
return true;
}
#endregion
private void IncreaseHits( int hp )
{
int maxhits = 2000;
if ( IsParagon )
maxhits = (int)(maxhits * Paragon.HitsBuff);
if ( hp < 1000 && !Core.AOS )
hp = (hp * 100) / 60;
if ( HitsMaxSeed >= maxhits )
{
HitsMaxSeed = maxhits;
int newHits = Hits + hp + Utility.RandomMinMax( 10, 20 ); // increase the hp until it hits if it goes over it'll max at 2000
Hits = Math.Min( maxhits, newHits );
// Also provide heal for each devour on top of the hp increase
}
else
{
int min = (hp / 2) + 10;
int max = hp + 20;
int hpToIncrease = Utility.RandomMinMax( min, max );
HitsMaxSeed += hpToIncrease;
Hits += hpToIncrease;
// Also provide heal for each devour
}
}
}
}