77 lines
1.7 KiB
C#
77 lines
1.7 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class Corpser : BaseCreature
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{
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public override string CorpseName => "a corpser corpse";
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public override string DefaultName => "a corpser";
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[Constructible]
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public Corpser() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 8;
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BaseSoundID = 684;
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SetStr( 156, 180 );
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SetDex( 26, 45 );
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SetInt( 26, 40 );
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SetHits( 94, 108 );
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SetMana( 0 );
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SetDamage( 10, 23 );
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SetDamageType( ResistanceType.Physical, 60 );
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SetDamageType( ResistanceType.Poison, 40 );
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SetResistance( ResistanceType.Physical, 15, 20 );
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SetResistance( ResistanceType.Fire, 15, 25 );
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SetResistance( ResistanceType.Cold, 10, 20 );
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SetResistance( ResistanceType.Poison, 20, 30 );
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SetSkill( SkillName.MagicResist, 15.1, 20.0 );
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SetSkill( SkillName.Tactics, 45.1, 60.0 );
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SetSkill( SkillName.Wrestling, 45.1, 60.0 );
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Fame = 1000;
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Karma = -1000;
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VirtualArmor = 18;
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if ( 0.25 > Utility.RandomDouble() )
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PackItem( new Board( 10 ) );
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else
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PackItem( new Log( 10 ) );
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PackItem( new MandrakeRoot( 3 ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override Poison PoisonImmune => Poison.Lesser;
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public override bool DisallowAllMoves => true;
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public Corpser( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( BaseSoundID == 352 )
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BaseSoundID = 684;
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}
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}
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}
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