ModernUO/Scripts/Mobiles/Monsters/Plant/Melee/SwampTentacle.cs
2018-09-14 08:41:38 -07:00

67 lines
1.5 KiB
C#

namespace Server.Mobiles
{
public class SwampTentacle : BaseCreature
{
public override string CorpseName => "a swamp tentacle corpse";
public override string DefaultName => "a swamp tentacle";
[Constructible]
public SwampTentacle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 66;
BaseSoundID = 352;
SetStr( 96, 120 );
SetDex( 66, 85 );
SetInt( 16, 30 );
SetHits( 58, 72 );
SetMana( 0 );
SetDamage( 6, 12 );
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Poison, 60 );
SetResistance( ResistanceType.Physical, 25, 35 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Poison, 60, 80 );
SetResistance( ResistanceType.Energy, 10, 20 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 65.1, 80.0 );
SetSkill( SkillName.Wrestling, 65.1, 80.0 );
Fame = 3000;
Karma = -3000;
VirtualArmor = 28;
PackReg( 3 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override Poison PoisonImmune => Poison.Greater;
public SwampTentacle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}