81 lines
2.2 KiB
C#
81 lines
2.2 KiB
C#
namespace Server.Mobiles
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{
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public class Dragon : BaseCreature
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{
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public override string CorpseName => "a dragon corpse";
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public override string DefaultName => "a dragon";
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[Constructible]
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public Dragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = Utility.RandomList( 12, 59 );
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BaseSoundID = 362;
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SetStr( 796, 825 );
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SetDex( 86, 105 );
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SetInt( 436, 475 );
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SetHits( 478, 495 );
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SetDamage( 16, 22 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 55, 65 );
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SetResistance( ResistanceType.Fire, 60, 70 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 25, 35 );
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SetResistance( ResistanceType.Energy, 35, 45 );
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SetSkill( SkillName.EvalInt, 30.1, 40.0 );
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SetSkill( SkillName.Magery, 30.1, 40.0 );
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SetSkill( SkillName.MagicResist, 99.1, 100.0 );
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SetSkill( SkillName.Tactics, 97.6, 100.0 );
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SetSkill( SkillName.Wrestling, 90.1, 92.5 );
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Fame = 15000;
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Karma = -15000;
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VirtualArmor = 60;
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Tamable = true;
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ControlSlots = 3;
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MinTameSkill = 93.9;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 2 );
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AddLoot( LootPack.Gems, 8 );
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}
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public override bool ReacquireOnMovement => !Controlled;
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public override bool HasBreath => true; // fire breath enabled
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public override bool AutoDispel => !Controlled;
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public override int TreasureMapLevel => 4;
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public override int Meat => 19;
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public override int Hides => 20;
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public override HideType HideType => HideType.Barbed;
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public override int Scales => 7;
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public override ScaleType ScaleType => ( Body == 12 ? ScaleType.Yellow : ScaleType.Red );
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public override FoodType FavoriteFood => FoodType.Meat;
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public override bool CanAngerOnTame => true;
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public override bool CanFly => true;
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public Dragon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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