ModernUO/Scripts/Mobiles/Monsters/Reptile/Magic/SeaSerpent.cs
2018-09-14 08:41:38 -07:00

85 lines
2 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Seaserpant" )]
public class SeaSerpent : BaseCreature
{
public override string CorpseName => "a sea serpents corpse";
public override string DefaultName => "a sea serpent";
[Constructible]
public SeaSerpent() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 150;
BaseSoundID = 447;
Hue = Utility.Random( 0x530, 9 );
SetStr( 168, 225 );
SetDex( 58, 85 );
SetInt( 53, 95 );
SetHits( 110, 127 );
SetDamage( 7, 13 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 25, 35 );
SetResistance( ResistanceType.Fire, 50, 60 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 15, 20 );
SetSkill( SkillName.MagicResist, 60.1, 75.0 );
SetSkill( SkillName.Tactics, 60.1, 70.0 );
SetSkill( SkillName.Wrestling, 60.1, 70.0 );
Fame = 6000;
Karma = -6000;
VirtualArmor = 30;
CanSwim = true;
CantWalk = true;
if ( Utility.RandomBool() )
PackItem( new SulfurousAsh( 4 ) );
else
PackItem( new BlackPearl( 4 ) );
PackItem( new RawFishSteak() );
//PackItem( new SpecialFishingNet() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool HasBreath => true;
public override int TreasureMapLevel => 2;
public override int Hides => 10;
public override HideType HideType => HideType.Horned;
public override int Scales => 8;
public override ScaleType ScaleType => ScaleType.Blue;
public SeaSerpent( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}