ModernUO/Scripts/Mobiles/Monsters/Reptile/Magic/ShadowWyrm.cs
2018-09-14 08:41:38 -07:00

90 lines
2.3 KiB
C#

namespace Server.Mobiles
{
public class ShadowWyrm : BaseCreature
{
public override string CorpseName => "a shadow wyrm corpse";
public override string DefaultName => "a shadow wyrm";
[Constructible]
public ShadowWyrm() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 106;
BaseSoundID = 362;
SetStr( 898, 1030 );
SetDex( 68, 200 );
SetInt( 488, 620 );
SetHits( 558, 599 );
SetDamage( 29, 35 );
SetDamageType( ResistanceType.Physical, 75 );
SetDamageType( ResistanceType.Cold, 25 );
SetResistance( ResistanceType.Physical, 65, 75 );
SetResistance( ResistanceType.Fire, 50, 60 );
SetResistance( ResistanceType.Cold, 45, 55 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 50, 60 );
SetSkill( SkillName.EvalInt, 80.1, 100.0 );
SetSkill( SkillName.Magery, 80.1, 100.0 );
SetSkill( SkillName.Meditation, 52.5, 75.0 );
SetSkill( SkillName.MagicResist, 100.3, 130.0 );
SetSkill( SkillName.Tactics, 97.6, 100.0 );
SetSkill( SkillName.Wrestling, 97.6, 100.0 );
Fame = 22500;
Karma = -22500;
VirtualArmor = 70;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 3 );
AddLoot( LootPack.Gems, 5 );
}
public override int GetIdleSound()
{
return 0x2D5;
}
public override int GetHurtSound()
{
return 0x2D1;
}
public override bool ReacquireOnMovement => true;
public override bool HasBreath => true; // fire breath enabled
public override bool AutoDispel => true;
public override Poison PoisonImmune => Poison.Deadly;
public override Poison HitPoison => Poison.Deadly;
public override int TreasureMapLevel => 5;
public override int Meat => 19;
public override int Hides => 20;
public override int Scales => 10;
public override ScaleType ScaleType => ScaleType.Black;
public override HideType HideType => HideType.Barbed;
public override bool CanFly => true;
public ShadowWyrm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}